CoRサンプル集: 日本語ノベルえでぃた
日本語でノベルゲームがつくれる
サンプルゲームです
なお、RmakeからCoRへの移植作品のため
旧バージョンと比較して
一部の機能に制限があります
Ver.2.09_更新情報
スクリプト
詳細情報
wiki:日本語ノベルえでぃた
ご要望・ご意見受付
ご質問・エラー報告受付
サンプルゲームです
なお、RmakeからCoRへの移植作品のため
旧バージョンと比較して
一部の機能に制限があります
Ver.2.09_更新情報
スクリプト
詳細情報
wiki:日本語ノベルえでぃた
ご要望・ご意見受付
ご質問・エラー報告受付
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#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
# CoR 日本語ノベルえでぃた Ver.2.09
#
# (c)2021 こらとらる AoiHikawa
#
# こちらのコードは
# 本体部分です
#
# 基本的な機能は「data.rb」の内容を
# 変更して下さい
#
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/_/_/_/_/_/ グローバル変数の定義 _/_/_/_/_/_/
$object_layer = nil
$object_c_layer = nil
$exobject_layer = nil
$system_layer = nil
$data = []
G_data = nil
G_dataList = []
G_dataListLen = 0
G_dataListAll = []
G_data_no = 0
G_set_camera = false
G_bgm = nil
G_se = nil
G_vol = nil
NNE_app_sp_no = []
NNE_app_sp_id = []
NNE_app_sp_type = []
NNE_app_sp_spr = []
NNE_app_tsp_id = nil
NNE_app_tsp_spr = nil
NNE_app_sp_copy_win = nil
NNE_app_sp_main_win = nil
NNE_app_sp_fla = nil
NNE_app_sp_addwin_no = []
NNE_app_sp_addwin_id = []
NNE_app_sp_addwin_spr = []
NNE_app_sp_emo_00 = nil
NNE_app_sp_emo_01 = nil
NNE_app_exsp_no = []
NNE_app_exsp_id = []
NNE_app_exsp_spr = []
NNE_app_exsp_z = []
NNE_app_submsg_l_spr = nil
NNE_app_submsg_c_spr = nil
NNE_app_submsg_r_spr = nil
NNE_txbxName = nil
NNE_txbxMi = nil
#NNE_txbxMsg = nil
NNE_txbxMsg = []
NNE_txbxFullMsg = []
NNE_txbxCursor = []
NNE_txbxSelect = []
NNE_txbxSave = nil
NNE_txbxDbg = nil
NNE_cin_id = []
NNE_cin_pos = []
NNE_chr_l = nil
NNE_chr_c = nil
NNE_chr_r = nil
NNE_chr_new = nil
NNE_chr_old = nil
NNE_chr_ani_l = nil
NNE_chr_ani_c = nil
NNE_chr_ani_r = nil
NNE_chr_anic_l = nil
NNE_chr_anic_c = nil
NNE_chr_anic_r = nil
NNE_bg_bk = nil
NNE_bg_bk_id = nil
NNE_bg_fr = nil
NNE_bg_fr_id = nil
NNE_scrkbd_flg = nil
NNE_dat_load_flg = nil
NNE_dat_load_data = []
NNE_user_key = nil
NNE_dat_load_pass = []
NNE_dat_load_pass_len = nil
NNE_dat_load_flg_id = []
NNE_dat_load_flg_len = []
NNE_dat_load_flg_tstr = []
NNE_dat_load_flg_fstr = []
NNE_app_bgm_no = []
NNE_app_bgm_id = []
NNE_app_bgm_obj = []
NNE_app_se_no = []
NNE_app_se_id = []
NNE_app_se_obj = []
NNE_app_tbgm_id = nil
NNE_flg_list = []
NNE_flg_name = []
NNE_var_list = []
NNE_var_name = []
NNE_arr_list = []
NNE_arr_name = []
NNE_font_list = []
NNE_fontWeight_list = []
#ソースファイルの読込
require_code 'data.rb'
require_code 'scr_kbd.rb'
#_/_/_/_/_/_/ クラスのオーバーライド _/_/_/_/_/_/
#_/_/_/_/_/_/ ユーザ関数の定義 _/_/_/_/_/_/
#----- 数値操作関連 -----
#うるう年の判定
def getUruuflg(y)
return (y % 4) == 0 && (y % 100) != 0 || (y % 400) == 0
end
#経過時間の計算
def deffTime(t)
mi = 0
d_li = []
d_li = splitString("0,31,59,90,120,151,181,212,243,273,304,334,365",",")
i = 0
while i < getArrayLength(d_li)
d_li[i] = toNumber(d_li[i])
i = i + 1
end
j = t[0] - 1
while j > 1999
if getUruuflg(j)
mi = mi + 527040
else
mi = mi + 525600
end
j = j - 1
end
if getUruuflg(t[0]) && (t[1] > 2)
mi = mi + 1440
end
mi = mi + ((d_li[(t[1] - 1)] + (t[2] - 1)) * 1440)
mi = mi + (t[3] - 1) * 60 + t[4]
mi = mi * 60 + t[5]
mi = mi * 1000 + t[6]
d_li.clear
return mi
end
#----- 基本処理 -----
def isNumber(no)
chk = no.to_f; chk = chk.to_s
return chk == no
end
def isArray(arr)
return getArrayLength(splitString(toString(arr),",")) != 1
end
def fullWaitTime(n)
t2 = getLocalCurrentTimeMillisecond()
t1 = t2 + (n * 1000)
while t1 > t2
t2 = getLocalCurrentTimeMillisecond()
end
end
def indexOfArray(ar, n, m = 0)
l = getArrayLength(ar)
i = 0; r = -1
if m
i = m
end
while i < l
if ar[i] == n
r = i; i = l
end
i = i + 1
end
return r
end
#----- 文字列操作関連 -----
def getDataList(str)
#begin
if str != ""
#str = (str.to_s).gsub("\n", "")
str = (str + " ").gsub("\n", "")
#str = str.gsub(" ", "")
slen = str.length
str = str[0, (slen - 3)]
else
str = ""
end
#rescue => e
# str = ""
#end
return str
end
def getDataNumber(str)
r = 0
str = getDataList(str)
str = varsubString(str)
if isNumber(str)
r = str.to_f
end
return r
end
def varsubString(str)
ret_str = ""; wrk_str = ""
if str != ""
str_list = splitString(str.to_s, "")
i = 0; ilen = getArrayLength(str_list)
while (i < ilen) do
pos = str.index("["); wrk_pos = 0
if pos != nil
if pos > 0
ret_str = ret_str + str[i, (pos - i)]
end
wrk_pos = str.index("]")
wrk_str = str[(pos + 1), (wrk_pos - pos - 1)]
#debug_log wrk_str
set_str = ""
no = indexOfArray(NNE_var_name, wrk_str)
if no > (-1)
set_str = NNE_var_list[no]
elsif wrk_str == "年取得"
tm = getLocalCurrentDate(); set_str = tm[0].to_s
elsif wrk_str == "月取得"
tm = getLocalCurrentDate(); set_str = tm[1].to_s
elsif wrk_str == "日取得"
tm = getLocalCurrentDate(); set_str = tm[2].to_s
elsif wrk_str == "時取得"
tm = getLocalCurrentDate(); set_str = tm[3].to_s
elsif wrk_str == "分取得"
tm = getLocalCurrentDate(); set_str = tm[4].to_s
elsif wrk_str == "秒取得"
tm = getLocalCurrentDate(); set_str = tm[5].to_s
elsif wrk_str == "X" || wrk_str == "X"
set_str = pointer.x.to_s
elsif wrk_str == "Y" || wrk_str == "Y"
set_str = pointer.y.to_s
elsif wrk_str == "パスワード"
set_str = getPassword()
end
ret_str = ret_str + set_str
#debug_log ret_str
if wrk_pos < ilen
str = str[wrk_pos + 1, (ilen - wrk_pos - 1)]
str_list = splitString(str.to_s, "")
i = 0; ilen = getArrayLength(str_list)
else
i = ilen
end
else
ret_str = ret_str + str
i = ilen
end
end
str_list.clear
end
return ret_str
end
def getStrColorPtn(str)
r = []
if str == "青" || str == "あお"
r[0] = 130; r[1] = 200; r[2] = 250
elsif str == "黄" || str == "黄色" || str == "きいろ"
r[0] = 240; r[1] = 230; r[2] = 160
elsif str == "緑" || str == "みどり"
r[0] = 120; r[1] = 240; r[2] = 120
elsif str == "紫" || str == "むらさき"
r[0] = 230; r[1] = 140; r[2] = 220
elsif str == "水" || str == "水色" || str == "みずいろ"
r[0] = 200; r[1] = 200; r[2] = 250
elsif str == "赤" || str == "あか"
r[0] = 255; r[1] = 160; r[2] = 170
elsif str == "オレンジ" || str == "橙" || str == "だいだい"
r[0] = 240; r[1] = 200; r[2] = 160
elsif str == "ピンク" || str == "桃"
r[0] = 250; r[1] = 220; r[2] = 230
elsif str == "黒" || str == "くろ" || str == "灰" || str == "灰色" || str == "はいいろ"
r[0] = 50; r[1] = 50; r[2] = 50
else
r[0] = 250; r[1] = 250; r[2] = 250
end
return r
end
def getWinColorPtn(str)
r = 0
if str == "青" || str == "あお"
r = 1
elsif str == "黄" || str == "黄色" || str == "きいろ"
r = 2
elsif str == "緑" || str == "みどり"
r = 3
elsif str == "紫" || str == "むらさき"
r = 4
elsif str == "水" || str == "水色" || str == "みずいろ"
r = 5
elsif str == "赤" || str == "あか"
r = 6
elsif str == "オレンジ" || str == "橙" || str == "だいだい"
r = 7
elsif str == "白" || str == "しろ"
r = 8
elsif str == "黒" || str == "くろ" || str == "灰" || str == "灰色" || str == "はいいろ"
r = 9
end
return r
end
def getSkbColorPtn(str)
r = "青"
if str
#str = removeNewLine(str)
if str == "白" || str == "しろ"
r = "白"
elsif str == "黒" || str == "くろ"
r = "黒"
elsif str == "赤" || str == "あか"
r = "赤"
elsif str == "ピンク" || str == "桃"
r = "桃"
elsif str == "紫" || str == "むらさき"
r = "紫"
elsif str == "黄" || str == "きいろ" || str == "黄色"
r = "黄"
elsif str == "緑" || str == "みどり"
r = "緑"
end
end
return r
end
def splitStringN(str)
str_arr = splitString(str.to_s,"")
new_str = []
new_str[0] = ""
counter = 0
i = 0; ilen = str_arr.length
while (i < ilen) do
new_str[counter] = new_str[counter] + str_arr[i]
if str_arr[i] == "\n"
counter += 1
new_str[counter] = ""
end
i += 1
end
#debug_log new_str
return new_str
end
def strSplit(t)
t_arr = splitString(t,"")
new_t = []
counter = 0
t_arr.each_with_index do |item, i|
if counter > 0
counter = counter - 1
else
if !(("a".."z") === item || ("A".."Z") === item || ("0".."9") === item || ("!".."~") === item || " " === item)
new_t << (t_arr[i] + t_arr[(i + 1)] + t_arr[(i + 2)]).to_s
counter = 2
else
new_t << item.to_s
end
end
end
t_arr.clear
return new_t
end
#----- 画像操作関連 -----
def setSpritePZR(spr,px,py,z,rx1,ry1,rw1,rh1,rx2,ry2,rw2,rh2)
#camera_fixedが入ったままだと
#positionが動作しないので一旦解除する
obj = spr.instance_variable_get('@js_sprite')
f = obj.fixedToCamera
spr.camera_fixed! false
spr.layer_index(z)
#setSpriteZOrder(id,z)
spr.src_rect(rx1, ry1, rw1, rh1)
#setSpriteRect(id,rx1,ry1,rw1,rh1,rx2,ry2,rw2,rh2)
spr.scale((rw2 / rw1), (rh2 / rh1))
spr.position((px + rx2), (py + ry2))
#setSpritePosition(id,px,py)
if f then spr.camera_fixed!; end
end
def setSpritePos(spr,px,py)
#camera_fixedが入ったままだと
#positionが動作しないので一旦解除する
obj = spr.instance_variable_get('@js_sprite')
f = obj.fixedToCamera
spr.camera_fixed! false
spr.position(px, py)
if f then spr.camera_fixed!; end
end
def createSpriteN(id,lay,cam = false)
spr = put_sprite id do
position 800, 600
camera_fixed! cam
end
case lay
when 0 then
$object_layer.add spr
when 1 then
$object_c_layer.add spr
when 2 then
$exobject_layer.add spr
when 3 then
$system_layer.add spr
else
end
return spr
end
def deleteSprite(spr)
setSpritePZR(spr,800,600,0,0,0,0,0,0,0,0,0)
end
def deleteAppendSprite(no)
z = indexOfArray(NNE_app_exsp_no,no)
if z > (-1)
deleteSprite(NNE_app_exsp_spr[z])
end
end
def deleteAppendSpriteZ(no)
z = indexOfArray(NNE_app_exsp_z,no)
if z > (-1)
deleteSprite(NNE_app_exsp_spr[z])
end
end
def setMiWin(co,str)
if str != ""
i = 1; chkData = strSplit(str)
if isArray(chkData)
i = getArrayLength(chkData)# - 1
end
ls = 18; adx = 0; ady = 0
if co > 0
adx = 192 * (co % 2)
ady = 28 * floor(co / 2)
end
setSpritePZR(NNE_app_submsg_l_spr,0,0,51,adx,1 + ady,7,28,0,0,7,28)
setSpritePZR(NNE_app_submsg_c_spr,7,0,50,7 + adx,1 + ady,178,28,0,0,178,28)
NNE_app_submsg_c_spr.scale ((ls * i) / 178), 1
setSpritePZR(NNE_app_submsg_r_spr,(7 + (ls * i)),0,51,185 + adx,1 + ady,7,28,0,0,7,28)
chkData.clear
else
setSpritePZR(NNE_app_submsg_l_spr,800,600,51,0,0,0,0,0,0,0,0)
setSpritePZR(NNE_app_submsg_c_spr,800,600,50,0,0,0,0,0,0,0,0)
setSpritePZR(NNE_app_submsg_r_spr,800,600,51,0,0,0,0,0,0,0,0)
end
end
def setAlpha(spr, a)
obj = spr.instance_variable_get('@js_sprite')
obj.alpha = a
end
#----- BGM、サウンド管理 -----
def playBGM(id)
if G_bgm != nil
id.play
end
end
def stopBGM(id)
if G_bgm != nil
id.stop
end
end
def volBGM(id, vol)
if G_bgm != nil
#debug_log id.instance_variables
if vol < 0 then vol = 0; end
if vol > 100 then vol = 0; end
obj = id.instance_variable_get("@js_audio")
obj.volume = (vol / 100) #100を基準値とする
end
end
def loopBGM(id, sec1, sec2 = 0)
if G_bgm != nil
obj = id.instance_variable_get("@js_audio")
now_ti = (obj.currentTime.to_f / 1000)
max_ti = obj.duration.to_f
if sec2 > 0
max_ti = sec2
end
if now_ti > max_ti
id.stop()
obj.currentTime = (sec1 * 1000)
id.play()
#debug_log now_ti.to_s + ":" + max_ti.to_s
end
end
end
def playSE(id)
#if G_se != nil
id.play
#end
end
def playCutSE(id, sec1 = 0, sec2 = 0)
#if G_se != nil
obj = id.instance_variable_get("@js_audio")
max_ti = obj.duration.to_f
if sec2 > 0
max_ti = sec2
end
obj.currentTime = (sec1 * 1000)
id.play()
if now_ti > max_ti
id.stop()
end
#end
end
#----- 全データの初期化 -----
def deleteAllData()
#画像
i = 0; ilen = getArrayLength(NNE_app_sp_spr)
while i < ilen
NNE_app_sp_spr[i].destroy
i += 1
end
NNE_app_sp_no.clear; NNE_app_sp_no = []
NNE_app_sp_id.clear; NNE_app_sp_id = []
NNE_app_sp_type.clear; NNE_app_sp_type = []
NNE_app_sp_spr.clear; NNE_app_sp_spr = []
NNE_app_tsp_id = nil
NNE_app_tsp_spr = nil
NNE_app_sp_copy_win.destroy
NNE_app_sp_main_win.destroy
NNE_app_sp_fla.destroy
NNE_app_sp_copy_win = nil
NNE_app_sp_main_win = nil
NNE_app_sp_fla = nil
i = 0; ilen = getArrayLength(NNE_app_sp_addwin_spr)
while i < ilen
NNE_app_sp_addwin_spr[i].destroy
i += 1
end
NNE_app_sp_addwin_no.clear; NNE_app_sp_addwin_no = []
NNE_app_sp_addwin_id.clear; NNE_app_sp_addwin_id = []
NNE_app_sp_addwin_spr.clear; NNE_app_sp_addwin_spr = []
NNE_app_sp_emo_00.destroy
NNE_app_sp_emo_01.destroy
NNE_app_sp_emo_00 = nil
NNE_app_sp_emo_01 = nil
i = 0; ilen = getArrayLength(NNE_app_exsp_spr)
while i < ilen
NNE_app_exsp_spr[i].destroy
i += 1
end
NNE_app_exsp_no.clear; NNE_app_exsp_no = []
NNE_app_exsp_id.clear; NNE_app_exsp_id = []
NNE_app_exsp_spr.clear; NNE_app_exsp_spr = []
NNE_app_exsp_z.clear; NNE_app_exsp_z = []
NNE_app_submsg_l_spr.destroy
NNE_app_submsg_c_spr.destroy
NNE_app_submsg_r_spr.destroy
NNE_app_submsg_l_spr = nil
NNE_app_submsg_c_spr = nil
NNE_app_submsg_r_spr = nil
#テキストウインドウの初期化
deleteText(NNE_txbxName)
if NNE_txbxMi != nil
deleteText(NNE_txbxMi)
end
i = 0; ilen = 7
while (i < ilen) do
deleteText(NNE_txbxMsg[i])
i += 1
end
NNE_txbxMsg.clear; NNE_txbxMsg = []
i = 0; ilen = 28
while (i < ilen) do
deleteText(NNE_txbxFullMsg[i])
i += 1
end
NNE_txbxFullMsg.clear; NNE_txbxFullMsg = []
i = 0; ilen = 6; adx = 0; ady = 0
while i < ilen
if i > 0
adx = 400 * (i % 2); ady = 30 * floor(i / 2)
end
deleteText(NNE_txbxCursor[i])
deleteText(NNE_txbxSelect[i])
i = i + 1
end
deleteText(NNE_txbxSave)
deleteText(NNE_txbxDbg)
NNE_txbxCursor.clear; NNE_txbxCursor = []
NNE_txbxSelect.clear; NNE_txbxSelect = []
#ゲーム実行用データ
NNE_cin_id.clear; NNE_cin_id = []
NNE_cin_pos.clear; NNE_cin_pos = []
NNE_chr_l = nil; NNE_chr_l_id = nil
NNE_chr_c = nil; NNE_chr_c_id = nil
NNE_chr_r = nil; NNE_chr_r_id = nil
NNE_chr_new = nil; NNE_chr_old = nil
#NNE_chr_ani_l = nil
#NNE_chr_ani_c = nil
#NNE_chr_ani_r = nil
#NNE_chr_anic_l = nil
#NNE_chr_anic_c = nil
#NNE_chr_anic_r = nil
NNE_bg_bk = nil
NNE_bg_bk_id = nil
NNE_bg_fr = nil
NNE_bg_fr_id = nil
#セーブ/ロード
#NNE_dat_load_pass.clear; NNE_dat_load_pass = []
#NNE_dat_load_pass_len = nil
#音楽
NNE_app_bgm_no.clear; NNE_app_bgm_no = []
NNE_app_bgm_id.clear; NNE_app_bgm_id = []
NNE_app_bgm_obj.clear; NNE_app_bgm_obj = []
NNE_app_tbgm_id = nil
#効果音
NNE_app_se_no.clear; NNE_app_se_no = []
NNE_app_se_id.clear; NNE_app_se_id = []
NNE_app_se_obj.clear; NNE_app_se_obj = []
NNE_font_list.clear; NNE_font_list = []
NNE_fontWeight_list.clear; NNE_fontWeight_list = []
end
#----- セーブデータ -----
#def save_game(data)
# r = nil
# if @on_preload
# @on_fiber_stop = true
# Fiber.yield
#
# wait_time(1000)
#
# $rmake_game.call('save_game', data)
# #Fiber.yield
# else
# debug_log 'This method can only be used on_preload'
# end
# return r
#end
#
#def load_data()
# r = nil
# if @on_preload
# @on_fiber_stop = true
# Fiber.yield
#
# wait_time(1000)
#
# $rmake_game.call('load_game')
# #Fiber.yield
# else
# debug_log 'This method can only be used on_preload'
# end
# return r
#end
def loadNNE(no = 0)
#setText(NNE_txbxSave, "ロード中...")
#case no
# when 0 then
# key = "NNE_" + NNE_user_key
# data = loadGameData(key)
# saveWaitTime()
# if !(data.nil?)
# NNE_dat_load_data = splitString(data,';')
# NNE_dat_load_flg = true
#
# G_data_no = NNE_dat_load_data[0].to_i
# #NNE_user_key = NNE_dat_load_data[1].to_s
#
# #データの初期化
# deleteAllData()
#
# #再生中音楽の停止
# if G_bgm != nil
# stopBGM(G_bgm)
# end
#
# change_scene "sc_logo"
# end
# else
# key = "NNE_" + no.to_s + NNE_user_key
# data = loadGameData(key)
# saveWaitTime()
# if !(data.nil?)
# loadData = []; loadData = splitString(data,';')
# if no > 0 && no < 21
# #フラグのロード
# i = 0; ilen = getArrayLength(loadData) * 2
# while i < ilen
# no2 = loadData[i].to_i #indexOfArray(NNE_flg_name, loadData[i])
# if no2 > (-1)
# if loadData[(i + 1)] == "1"
# NNE_flg_list[no2] = true
# else
# NNE_flg_list[no2] = false
# end
# end
# i += 2
# end
# elsif no > 20 && no < 41
# #変数のロード
# i = 0; ilen = getArrayLength(loadData)
# while i < ilen
# no2 = loadData[i].to_i #indexOfArray(NNE_var_name, loadData[i])
# if no2 > (-1)
# NNE_var_list[no2] = loadData[(i + 1)]
# end
# i += 2
# end
# #setText(NNE_txbxDbg, loadData.to_s)
# else
#
# end
# end
#end
#setText(NNE_txbxSave, "")
end
def saveNNE(data, no = 0)
#setText(NNE_txbxSave, "セーブ中...")
#case no
# when 0 then
# key = "NNE_" + NNE_user_key
# saveGameData(key,data)
# else
# key = "NNE_" + no.to_s + NNE_user_key
# r = saveGameData(key,data)
# #setText(NNE_txbxDbg, r.to_s)
#end
#saveWaitTime()
#setText(NNE_txbxSave, "")
end
def getPassword()
str = ""
if NNE_dat_load_pass_len != nil && G_data_no > 0
#データパスワード
str = NNE_dat_load_pass[(G_data_no - 1)]
#フラグパスワード
no = getArrayLength(NNE_dat_load_flg_id)
if no > (-1)
i = 0; ilen = no
while i < ilen do
no2 = indexOfArray(NNE_flg_name, NNE_dat_load_flg_id[i])
if no2 > (-1)
if NNE_flg_list[no2]
str = str + NNE_dat_load_flg_tstr[i]
else
str = str + NNE_dat_load_flg_fstr[i]
end
end
i += 1
end
end
end
return str
end
def saveWaitTime()
tm = getLocalCurrentDate()
t1 = deffTime(tm) + 1000
t2 = deffTime(tm)
while t2 < t1 do
tm = getLocalCurrentDate()
t2 = deffTime(tm)
tm.clear
end
tm.clear
end
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#obj = $window.WebFontConfig.custom.families[0]
#$window.WebFontConfig.custom.families.push("Kokoro:n4")
#$window.WebFontConfig.custom.urls.push("https://fonts.googleapis.com/earlyaccess/kokoro.css")
#$window.WebFontConfig.custom.families.push("Hannari:n4")
#$window.WebFontConfig.custom.urls.push("http://fonts.googleapis.com/earlyaccess/hannari.css")
#$rmake_game.call('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.6.16/webfont.js')
#obj = $window.WebFontConfig.custom.families[1]
#obj = $window.WebFont
#debug_log (obj).to_s
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/_/_/_/_/_/ メイン処理 _/_/_/_/_/_/
#----- ロゴ画面 -----
scene 'sc_logo' do
#_/_/_/ 変数定義 _/_/_/
preload do
#_/_/_/ 変数の初期化 _/_/_/
if G_data != nil
G_data.clear
end
G_data = nil
G_dataList.clear; G_dataList = []
G_dataListLen = 0
G_dataListAll.clear; G_dataListAll = []
G_bgm = nil
G_se = nil
G_vol = nil
G_data = $data[G_data_no].clone
G_dataList = splitString(G_data,';')
G_dataListLen = getArrayLength(G_dataList)
if NNE_scrkbd_flg == nil
NNE_scrkbd_flg = false
end
data_pos = 0
save_flg = false
pass_flg = false
flag_pass_flg = false
#データの解析
while (data_pos < G_dataListLen) do
G_dataListAll[data_pos] = []
wrk_str = G_dataList[data_pos]
str_data = []
str_data = splitString(wrk_str,",")
str_data_len = getArrayLength(str_data)
i = 0
wrk_str2 = ""
no = 0
while (i < str_data_len) do
if i == 0
wrk_str2 = str_data[i].gsub("\n", "")
G_dataListAll[data_pos][i] = wrk_str2
#シーン位置を保存
if wrk_str2 == "シーン"
id = getDataList(str_data[(i + 1)])
id = varsubString(id)
NNE_cin_id << id
NNE_cin_pos << data_pos
end
#背景、キャラの初期設定
wrk_str3 = wrk_str2.index("背景")
if wrk_str3 == 0 || wrk_str2 == "タイトル" || wrk_str2 == "キャラ"
no = getDataNumber(str_data[(i + 1)]).to_i
if no > 0 #&& isNumber(no)
z = indexOfArray(NNE_app_sp_no,no)
if z < 0
type = false
if wrk_str2 == "キャラ"
type = true
end
len = getArrayLength(NNE_app_sp_no)
len += getArrayLength(NNE_app_sp_addwin_no)
if len < 30
id = format("img_%02d", len)
image id, id: no
NNE_app_sp_no << no
NNE_app_sp_id << format("spr_img_%02d", len)
NNE_app_sp_type << type
if wrk_str2 == "タイトル"
NNE_app_tsp_id = format("spr_img_%02d", len)
end
end
end
end
end
#拡張枠の初期設定
if wrk_str2 == "枠番号"
no = getDataNumber(str_data[(i + 1)]).to_i
if no > 0 #&& isNumber(no)
z = indexOfArray(NNE_app_sp_addwin_no,no)
if z < 0
len = getArrayLength(NNE_app_sp_no)
len += getArrayLength(NNE_app_sp_addwin_no)
if len < 30
id = format("img_%02d", len)
image id, id: no
NNE_app_sp_addwin_no << no
NNE_app_sp_addwin_id << format("spr_img_%02d", len)
end
end
end
end
#拡張画像の初期設定
if wrk_str2 == "拡張画像"
no = getDataNumber(str_data[(i + 1)]).to_i
if (no > (-1)) && (no < 30) #&& isNumber(no)
z = indexOfArray(NNE_app_exsp_z,no)
if z < 0
len = getArrayLength(NNE_app_exsp_z)
no2 = getDataNumber(str_data[(i + 2)]).to_i
if len < 30 && no2 > 30
id = format("eximg_%02d", len)
image id, id: no2
NNE_app_exsp_no << no2
NNE_app_exsp_id << format("spr_eximg_%02d", len)
NNE_app_exsp_z << no
end
end
end
end
#音楽の初期設定
if wrk_str2 == "音楽" || wrk_str2 == "タイトル音楽"
wrk_str3 = str_data[(i + 1)].gsub("\n", "")
if wrk_str3 == "フェードイン"
no = getDataNumber(str_data[(i + 2)]).to_i
else
no = getDataNumber(str_data[(i + 1)]).to_i
end
if no > 0
z = indexOfArray(NNE_app_bgm_no,no)
if z < 0
len = getArrayLength(NNE_app_bgm_no)
#if len < 20
id = format("bgm_%02d", len)
music id, id: no
NNE_app_bgm_no << no
NNE_app_bgm_id << id
#end
if wrk_str2 == "タイトル音楽"
NNE_app_tbgm_id = id
end
end
end
end
#効果音の初期設定
if wrk_str2 == "効果音"
no = getDataNumber(str_data[(i + 1)]).to_i
if no > 0
z = indexOfArray(NNE_app_se_no,no)
if z < 0
len = getArrayLength(NNE_app_se_no)
#if len < 20
id = format("se_%02d", len)
sound id, id: no
NNE_app_se_no << no
NNE_app_se_id << id
#end
end
end
end
#フラグの初期設定
if wrk_str2 == "フラグ" || wrk_str2 == "条件フラグ"
id = getDataList(str_data[(i + 1)])
z = indexOfArray(NNE_flg_name,id)
if z < 0
NNE_flg_list << false
NNE_flg_name << id
end
end
#変数の初期設定
if wrk_str2 == "変数" || wrk_str2 == "配列取得" || wrk_str2 == "配列検索" || wrk_str2 == "スクリーンキーボード"
id = getDataList(str_data[(i + 1)])
z = indexOfArray(NNE_var_name,id)
if z < 0
NNE_var_list << ''
NNE_var_name << id
end
end
#配列の初期設定
if wrk_str2 == "配列作成"
id = getDataList(str_data[(i + 1)])
z = indexOfArray(NNE_arr_name,id)
if z < 0
NNE_arr_list << []
NNE_arr_name << id
end
end
if (wrk_str2 == "スクリーンキーボード" || wrk_str2 == "パスワードリスト") && !NNE_scrkbd_flg
NNE_scrkbd_flg = true
end
if wrk_str2 == "セーブ"
if save_flg
G_dataListAll[data_pos][i] = "セーブ済"
else
save_flg = true
end
end
if wrk_str2 == "パスワードリスト"
if pass_flg
G_dataListAll[data_pos][i] = "セーブ済"
else
if NNE_dat_load_pass_len == nil
NNE_dat_load_pass_len = 0
end
str_len = 0
j = 1; jlen = getArrayLength(str_data)
while j < jlen do
str = getDataList(str_data[j])
NNE_dat_load_pass << str
str_list = []
str_list = strSplit(str)
str_len1 = getArrayLength(str_list)
if str_len < str_len1
str_len = str_len1
end
str_list.clear
j += 1
end
NNE_dat_load_pass_len += str_len
pass_flg = true
end
end
if wrk_str2 == "フラグパスワードリスト"
if flag_pass_flg
G_dataListAll[data_pos][i] = "セーブ済"
else
if NNE_dat_load_pass_len == nil
NNE_dat_load_pass_len = 0
end
count = 0; str_len
j = 1; jlen = getArrayLength(str_data)
while j < jlen do
str = getDataList(str_data[j])
NNE_dat_load_flg_id << str
str1 = getDataList(str_data[(j + 1)])
str_list1 = []
str_list1 = strSplit(str1)
str_len1 = getArrayLength(str_list1)
str2 = getDataList(str_data[(j + 2)])
str_list2 = []
str_list2 = strSplit(str2)
str_len2 = getArrayLength(str_list2)
if str_len1 < str_len2
str_len = str_len2
k = 0; klen = str_len2 - str_len1
while k < klen do
str1 = str1 + "@"
k += 1
end
elsif str_len1 > str_len2
str_len = str_len1
k = 0; klen = str_len1 - str_len2
while k < klen do
str2 = str2 + "@"
k += 1
end
else
str_len = str_len1
end
str_list1.clear; str_list2.clear
NNE_dat_load_flg_tstr << str1
NNE_dat_load_flg_fstr << str2
NNE_dat_load_flg_len << str_len
NNE_dat_load_pass_len += str_len
j += 3
end
flag_pass_flg = true
end
end
else
G_dataListAll[data_pos][i] = str_data[i]
end
i += 1
end
str_data.clear
str_data = nil
data_pos += 1
end
#_/_/_/ 素材のロード _/_/_/
img_msg_id = 152895
img_msg_sid = 157686
image 'img_copy_win', id: img_msg_id
image 'img_main_win', id: img_msg_id
image 'img_sub_win', id: img_msg_sid
image 'img_fla', id: img_msg_sid
image 'img_emo_00', id: img_msg_sid
image 'img_emo_01', id: img_msg_sid
NNE_font_list << 'Noto Sans JP'; NNE_fontWeight_list << 'normal'
NNE_font_list << 'Kokoro'; NNE_fontWeight_list << 'normal'
NNE_font_list << 'Hannari'; NNE_fontWeight_list << 'normal'
end
create do
#_/_/_/ 変数の初期化 _/_/_/
#_/_/_/ 素材の初期化 _/_/_/
end
update do
#_/_/_/ メインループ _/_/_/
change_scene "sc_scrkbd"
end
render do
#_/_/_/ 描画 _/_/_/
end
end
#----- メイン画面 -----
scene 'sc_main' do
#_/_/_/ 変数定義 _/_/_/
key_flg_z_s = nil
key_flg_z_e = nil
key_flg_x_old = nil
key_flg_y_old = nil
tap_flg_z_s = nil
tap_flg_z_e = nil
tap_flg_z_c = nil
key_flg_l_s = nil; key_flg_l_e = nil
key_flg_r_s = nil; key_flg_r_e = nil
key_flg_u_s = nil; key_flg_u_e = nil
key_flg_d_s = nil; key_flg_d_e = nil
key_flg_sp_s = nil
data_count = 0
mainloop = false
start_flg = false
ending_flg = 0
fo_c_r = 0; fo_c_g = 0; fo_c_b = 0
fo_sc_r = 0; fo_sc_g = 0; fo_sc_b = 0
fo_bc_r = 0; fo_bc_g = 0; fo_bc_b = 0
msgSize = 0; msgSpd = 0; msgWait = 0
msgCountA = (-1); msgCountB = 0; msgCountC = 0
msgFull = false; msgNext = false; msg_count = 0
msg_count_f = 0
img_msg_sco = 0
txbxMsgStr = []; txbxMsgLen = []
txbxFullMsgStr = []; txbxFullMsgLen = []
img_msg_co = (-1)
ani_m_h = (600 - 180)
ani_a_t = 0; ani_a_c = 0
ani_b_t = 0; sel_c_len = 0
ani_b_x = 0; ani_b_y = 0
ani_b_c = 0; ani_b_cp = 0; ani_b_s = 0
ch_old_c = 0; ch_new_c = 0
img_mz = []; img_mz_s = 0; old_i = 0
ani_shk_h = 5;
w_ch_l = 300; h_ch_l = 555; wh_ch_l = 150
w_ch_c = 300; h_ch_c = 555; wh_ch_c = 150
w_ch_r = 300; h_ch_r = 555; wh_ch_r = 150
han_ch_l = false; han_ch_c = false; han_ch_r = false
set_ch_co_l = 0; set_ch_co_c = 0; set_ch_co_r = 0
sel_c_t = 0; sel_c_id = []
sel_c_x = 0; sel_c_y = 0
#キャラアニメ用データ
ani_xd = []; ani_xd[0] = [0]
ani_yd = []; ani_yd[0] = [0]
#ゆれ
ani_xd[1] = [0,(2.5),5,(2.5),0,(-2.5),(-5),(-2.5)]
ani_yd[1] = [0,0,0,0,0,0,0,0]
#ジャンプ
ani_xd[2] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
ani_yd[2] = [(-2),(-6),(-18),(-26),(-34),(-46),(-50),(-52),(-50),(-46),(-34),(-26),(-18),(-6),(-2),0,0,0,0,0,0,0,0,0,0,0,0]
#ダウン
ani_xd[3] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
ani_yd[3] = [2,5,8,12,17,23,30,38,47,57,68,80,93,107,112,128,134,140]
#右へ走る
ani_xd[4] = [5,15,30,50,70,90,110,130,150,170,190,210,240,270,300,330,360,390,420,450,480,510,540,570,610,650,690,730,770,810]
ani_yd[4] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
#左へ走る
ani_xd[5] = [(-5),(-15),(-30),(-50),(-70),(-90),(-110),(-130),(-150),(-170),(-190),(-210),(-240),(-270),(-300),(-330),(-360),(-390),(-420),(-450),(-480),(-510),(-540),(-570),(-610),(-650),(-690),(-730),(-770),(-810)]
ani_yd[5] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
bgm_vol = 0; bgm_c = 0
scrkbd_no = nil
scrkbd_flg = nil
scrkbd_top = ""
scrkbd_color = ""
scrkbd_max_str = 0
scrkbd_def_str = ""
scrkbd_min_str = 0
scrkbd_num_only = false
scrkbd_pass_flg = nil
wait_time_old = nil
wait_time_new = nil
font_type = nil
font_weight = nil
preload do
#_/_/_/ 素材のロード _/_/_/
if isLogin()
if NNE_user_key == nil
NNE_user_key = $rmake_game.gameData.play_character_id
end
end
end
create do
#_/_/_/ 変数の初期化 _/_/_/
if !G_set_camera
camera_position(100, 100)
G_set_camera = true
end
world_resize(1000, 800)
$object_layer = add_layer
$object_c_layer = add_layer
$exobject_layer = add_layer
$system_layer = add_layer
$scrkbd_layer = add_layer #スクリーンキーボード
data_count = 0
mainloop = false
start_flg = false
ending_flg = 0
img_msg_co = (-1)
ani_m_h = (600 - 180)
img_msg_sco = 0
ani_a_t = 0; ani_a_c = 0
ani_b_t = 0; sel_c_len = 0
ani_b_x = 0; ani_b_y = 0
ani_b_c = 0; ani_b_cp = 0; ani_b_s = 0
img_mz = []; img_mz_s = 0; old_i = 0
ani_shk_h = 5;
w_ch_l = 300; h_ch_l = 555; wh_ch_l = 150
w_ch_c = 300; h_ch_c = 555; wh_ch_c = 150
w_ch_r = 300; h_ch_r = 555; wh_ch_r = 150
ch_old_c = 0; ch_new_c = 0
han_ch_l = false; han_ch_c = false; han_ch_r = false
set_ch_co_l = 0; set_ch_co_c = 0; set_ch_co_r = 0
sel_c_t = 0; sel_c_id = []
sel_c_x = 0; sel_c_y = 0
bgm_vol = 0; bgm_c = 0
#クリック判定
key_flg_z_s = false
key_flg_z_e = false
key_flg_x_old = pointer.x
key_flg_y_old = pointer.y
tap_flg_z_s = false
tap_flg_z_e = false
tap_flg_z_c = false
tap_flg_z_f = false
key_flg_l_s = false; key_flg_l_e = false
key_flg_r_s = false; key_flg_r_e = false
key_flg_u_s = false; key_flg_u_e = false
key_flg_d_s = false; key_flg_d_e = false
key_flg_sp_s = false
#テキストウインドウ
fo_c_r = 250; fo_c_g = 250; fo_c_b = 250
fo_sc_r = 50; fo_sc_g = 50; fo_sc_b = 50
fo_bc_r = 50; fo_bc_g = 50; fo_bc_b = 50
msgSize = 18; msgSpd = 3
G_vol = 100
#_/_/_/ 素材の初期化 _/_/_/
#画像
i = 0; ilen = getArrayLength(NNE_app_sp_no)
while (i < ilen) do
if NNE_app_sp_type[i]
spr = createSpriteN(NNE_app_sp_id[i],1)
else
spr = createSpriteN(NNE_app_sp_id[i],0)
end
NNE_app_sp_spr[i] = spr
i += 1
end
if NNE_app_tsp_id != nil
no = indexOfArray(NNE_app_sp_id,NNE_app_tsp_id)
NNE_app_tsp_spr = NNE_app_sp_spr[no]
setSpritePZR(NNE_app_tsp_spr,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_bk = NNE_app_tsp_spr
NNE_bg_bk_id = NNE_app_tsp_id
end
i = 0; ilen = getArrayLength(NNE_app_sp_addwin_no)
while (i < ilen) do
spr = createSpriteN(NNE_app_sp_addwin_id[i],3,true)
NNE_app_sp_addwin_spr[i] = spr
i += 1
end
i = 0; ilen = getArrayLength(NNE_app_exsp_z)
while (i < ilen) do
spr = createSpriteN(NNE_app_exsp_id[i],2,true)
NNE_app_exsp_spr[i] = spr
i += 1
end
spr = createSpriteN('spr_img_copy_win',3,true)
NNE_app_sp_copy_win = spr
spr = createSpriteN('spr_img_main_win',3,true)
NNE_app_sp_main_win = spr
spr = createSpriteN('spr_img_fla',3,true)
NNE_app_sp_fla = spr
spr = createSpriteN('spr_img_emo_00',3,true)
NNE_app_sp_emo_00 = spr
spr = createSpriteN('spr_img_emo_01',3,true)
NNE_app_sp_emo_01 = spr
NNE_chr_ani_l = 0; NNE_chr_ani_c = 0; NNE_chr_ani_r = 0
NNE_chr_anic_l = 0; NNE_chr_anic_c = 0; NNE_chr_anic_r = 0
spr = createSpriteN('spr_img_sub_win',3,true)
NNE_app_submsg_l_spr = spr
spr = createSpriteN('spr_img_sub_win',3,true)
NNE_app_submsg_c_spr = spr
spr = createSpriteN('spr_img_sub_win',3,true)
NNE_app_submsg_r_spr = spr
#スクリーンキーボード
if NNE_scrkbd_flg
scrKbdLoad()
end
scrkbd_no = 0
scrkbd_flg = false
scrkbd_pass_flg = false
#音楽、効果音
i = 0; ilen = getArrayLength(NNE_app_bgm_no)
while (i < ilen) do
NNE_app_bgm_obj[i] = add_music(NNE_app_bgm_id[i])
i += 1
end
if NNE_app_tbgm_id != nil
no = indexOfArray(NNE_app_bgm_id,NNE_app_tbgm_id)
G_bgm = NNE_app_bgm_obj[no]
bgm_vol = G_vol
volBGM(G_bgm, bgm_vol)
playBGM(G_bgm)
end
i = 0; ilen = getArrayLength(NNE_app_se_no)
while (i < ilen) do
NNE_app_se_obj[i] = add_sound(NNE_app_se_id[i])
i += 1
end
#テキストウインドウ
setTextFontSize(18)
setTextFontColor(250,250,250)
NNE_txbxSave = createText(690, 560, 100, 20)
NNE_txbxSave.camera_fixed!
NNE_txbxDbg = createText(10, 10, 780, 580)
NNE_txbxDbg.camera_fixed!
setTextFontColor(fo_sc_r,fo_sc_g,fo_sc_b)
NNE_txbxName = createText(20, 422, 760, 180)
NNE_txbxName.camera_fixed!
#setTextFontColor(fo_bc_r,fo_bc_g,fo_bc_b)
#NNE_txbxMi = createText(5, 2, 790, 20)
#NNE_txbxMi.camera_fixed!
setTextFontColor(fo_c_r,fo_c_g,fo_c_b)
setTextFontSize(msgSize)
#NNE_txbxMsg = createText(20, 450, 760, 180)
i = 0; ilen = 7
while (i < ilen) do
NNE_txbxMsg[i] = createText(20, (450 + (22 * i)), 760, 20)
NNE_txbxMsg[i].camera_fixed!
txbxMsgStr[i] = []
i += 1
end
i = 0; ilen = 28
while (i < ilen) do
NNE_txbxFullMsg[i] = createText(20, (20 + (22 * i)), 760, 20)
NNE_txbxFullMsg[i].camera_fixed!
txbxFullMsgStr[i] = []
i += 1
end
setTextFontSize(18)
i = 0; ilen = 6; adx = 0; ady = 0
while i < ilen
if i > 0
adx = 400 * (i % 2); ady = 30 * floor(i / 2)
end
NNE_txbxCursor[i] = createText(30 + adx, 480 + ady, 30, 30)
NNE_txbxCursor[i].camera_fixed!
NNE_txbxSelect[i] = createText(50 + adx, 480 + ady, 350, 30)
NNE_txbxSelect[i].camera_fixed!
i = i + 1
end
font_type = NNE_font_list[0]
font_weight = NNE_fontWeight_list[0]
end
update do
#_/_/_/ メインループ _/_/_/
#入力判定
#スマートフォン用の判定処理
tap_flg_z_f = tap_flg_z_s
if tap_flg_z_e then
tap_flg_z_s = pointer.down?
else
if pointer.down? then
tap_flg_z_e = true
tap_flg_z_s = true
elsif key_flg_x_old != pointer.x || key_flg_y_old != pointer.y then
if tap_flg_z_c then
tap_flg_z_e = true
tap_flg_z_s = false
else
tap_flg_z_c = true
tap_flg_z_s = false
end
else
if tap_flg_z_c then
tap_flg_z_c = false
tap_flg_z_s = true
else
tap_flg_z_s = false
end
end
end
key_flg_x_old = pointer.x
key_flg_y_old = pointer.y
if tap_flg_z_f then
tap_flg_z_f = false
elsif tap_flg_z_s then
tap_flg_z_f = true
end
#一般用の判定処理
if keyboard.down?('Z') || tap_flg_z_f
key_flg_z_s = true
else
key_flg_z_s = false
key_flg_z_e = false
end
if keyboard.down?('LEFT')
key_flg_l_s = true
else
key_flg_l_s = false
key_flg_l_e = false
end
if keyboard.down?('RIGHT')
key_flg_r_s = true
else
key_flg_r_s = false
key_flg_r_e = false
end
if keyboard.down?('UP')
key_flg_u_s = true
else
key_flg_u_s = false
key_flg_u_e = false
end
if keyboard.down?('DOWN')
key_flg_d_s = true
else
key_flg_d_s = false
key_flg_d_e = false
end
if keyboard.down?('SPACEBAR')
key_flg_sp_s = true
else
key_flg_sp_s = false
end
#操作関連
if (key_flg_z_s && !key_flg_z_e) || key_flg_sp_s
if (ani_b_t == 0)
mainloop = true
end
key_flg_z_e = true
end
#初回処理
if data_count < 1 && !(start_flg)
debug_log 'start'
#setSpritePZR(NNE_app_sp_copy_win,0,ani_m_h,40,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
#パスワードの表示
if NNE_dat_load_pass_len != nil && G_data_no > 0
if NNE_dat_load_flg
NNE_dat_load_flg = false
else
msgCountA = 0; msgCountB = 0; msgCountC = 1; msgSkip = false
#パスワードの取得
str_pass = getPassword()
wrk_t = []
wrk_t = strSplit("ここまでのパスワードは「" + str_pass + "」です")
txbxMsgStr[0] = wrk_t.clone
txbxMsgLen[0] = getArrayLength(wrk_t)
wrk_t.clear
end
else
if NNE_dat_load_flg
NNE_dat_load_flg = false
end
end
start_flg = true
end
#_/_/_/ メイン処理 _/_/_/
if mainloop && (ani_b_t == 0) && (sel_c_t == 0) && (!$SKB_st_flg) && (ch_old_c == 0) && (ch_new_c == 0) && (wait_time_old == nil)
if (msgCountA < 0)
#実行しない行
wrk_str = []
wrk_str = splitString(G_dataListAll[data_count][0],'')
while (wrk_str[0] == "#")
data_count += 1
wrk_str = splitString(G_dataListAll[data_count][0],'')
end
wrk_str.clear
#実行する行
spr = nil
wrk_case = getDataList(G_dataListAll[data_count][0])
case wrk_case
when "背景" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = spr
NNE_bg_bk_id = NNE_app_sp_id[no]
NNE_bg_fr = nil
setSpritePZR(spr,0,0,1,0,0,800,600,0,0,800,600)
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景移動" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "右" then
ani_b_t = 2
when "上" then
ani_b_t = 3
when "下" then
ani_b_t = 4
else
ani_b_t = 1
end
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景モザイク" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
ani_b_x = 0; ani_b_y = 0
ani_b_t = 5
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景ブラインド" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
img_mz_s = 40; i = 0; ilen = 20
while i < ilen
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[i] = spr
img_mz_wk1 = img_mz_s * i
setSpritePZR(img_mz[i],img_mz_wk1,0,2,img_mz_wk1,0,40,600,0,0,40,600)
i = i + 1
end
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "右" then
ani_b_x = 2
else
ani_b_x = 1
end
ani_b_y = 0
ani_b_t = 7
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景拡大" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
ani_b_t = 8
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景縮小" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
ani_b_t = 9
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景回転" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "縦" then
ani_b_t = 10
else
ani_b_t = 11
end
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景ドア" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
setSpritePZR(NNE_bg_fr,800,600,1,0,0,800,600,0,0,800,600)
wrk_case = getDataList(G_dataListAll[data_count][2])
wrk_case2 = getDataList(G_dataListAll[data_count][3])
ani_b_y = 0
case wrk_case
when "横" then
if wrk_case2 == "閉じる" || wrk_case2 == "閉" || wrk_case2 == "とじる"
ani_b_y = 1
else
ani_b_y = 0
end
else
if wrk_case2 == "閉じる" || wrk_case2 == "閉" || wrk_case2 == "とじる"
ani_b_y = 3
else
ani_b_y = 2
end
end
case ani_b_y
when 0 then
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[0] = spr
setSpritePZR(img_mz[0],0,0,2,0,0,400,600,0,0,400,600)
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],400,0,2,400,0,400,600,0,0,400,600)
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
when 1 then
spr = createSpriteN(NNE_bg_fr_id,0)
img_mz[0] = spr
setSpritePZR(img_mz[0],(-400),0,2,0,0,400,600,0,0,400,600)
spr = createSpriteN(NNE_bg_fr_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],800,0,2,400,0,400,600,0,0,400,600)
when 2 then
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[0] = spr
setSpritePZR(img_mz[0],0,0,2,0,0,800,300,0,0,800,300)
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],0,300,2,0,300,800,300,0,0,800,300)
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
when 3 then
spr = createSpriteN(NNE_bg_fr_id,0)
img_mz[0] = spr
setSpritePZR(img_mz[0],0,(-300),2,0,0,800,300,0,0,800,300)
spr = createSpriteN(NNE_bg_fr_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],0,600,2,0,300,800,300,0,0,800,300)
else
end
ani_b_x = 0
ani_b_t = 12
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景本" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
wrk_case = getDataList(G_dataListAll[data_count][2])
wrk_case2 = getDataList(G_dataListAll[data_count][3])
ani_b_y = 0
case wrk_case
when "縦" then
if wrk_case2 == "上"
ani_b_y = 3
else
ani_b_y = 2
end
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[0] = spr
setSpritePZR(img_mz[0],0,0,2,0,0,800,300,0,0,800,300)
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],0,300,2,0,300,800,300,0,0,800,300)
else
if wrk_case2 == "左"
ani_b_y = 1
else
ani_b_y = 0
end
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[0] = spr
setSpritePZR(img_mz[0],0,0,2,0,0,400,600,0,0,400,600)
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],400,0,2,400,0,400,600,0,0,400,600)
end
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
ani_b_x = 0
ani_b_t = 13
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景フェードアウト" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
setSpritePZR(NNE_bg_bk,0,0,2,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,0,0,1,0,0,800,600,0,0,800,600)
ani_b_x = 0; ani_b_y = 0
ani_b_t = 14
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "背景旋回" then
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
if spr != nil
if NNE_bg_fr != nil
deleteSprite(NNE_bg_fr)
end
NNE_bg_fr = spr
NNE_bg_fr_id = NNE_app_sp_id[no]
wrk_case = getDataList(G_dataListAll[data_count][2])
ani_b_x = 2
ani_b_y = 0
case wrk_case
when "左から" then
ani_b_y = 1
when "右へ" then
ani_b_y = 2
when "右から" then
ani_b_y = 3
else
end
ani_b_c = 70
if ani_b_y == 0 || ani_b_y == 1
spr = createSpriteN('spr_img_fla',0)
img_mz[0] = spr
setSpritePZR(img_mz[0],(-70),600,2,70,0,71,1,70,0,71,1)
if ani_b_y == 0
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],0,(-600),2,0,0,800,600,0,0,800,600)
img_mz[0].add_child img_mz[1]
img_mz[0].angle 0
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
else
spr = createSpriteN(NNE_bg_fr_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],0,(-600),2,0,0,800,600,0,0,800,600)
img_mz[0].add_child img_mz[1]
img_mz[0].angle (-90)
end
end
if ani_b_y == 2 || ani_b_y == 3
spr = createSpriteN('spr_img_fla',0)
img_mz[0] = spr
setSpritePZR(img_mz[0],(800 - 70),600,2,70,0,71,1,70,0,71,1)
if ani_b_y == 2
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],(-800),(-600),2,0,0,800,600,0,0,800,600)
img_mz[0].add_child img_mz[1]
img_mz[0].angle 0
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
else
spr = createSpriteN(NNE_bg_fr_id,0)
img_mz[1] = spr
setSpritePZR(img_mz[1],(-800),(-600),2,0,0,800,600,0,0,800,600)
img_mz[0].add_child img_mz[1]
img_mz[0].angle 90
end
end
ani_b_t = 15
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
when "タイトル" then
when "エフェクト" then
wrk_case = getDataList(G_dataListAll[data_count][1])
case wrk_case
when "フェードアウト" then
wrk_str = getDataList(G_dataListAll[data_count][2])
wrk_str = getSkbColorPtn(wrk_str)
ani_b_c = 0
case wrk_str
when "黒" then
ani_b_c = 1.3
when "青" then
ani_b_c = 21.3
when "赤" then
ani_b_c = 31.3
when "黄" then
ani_b_c = 41.25
when "紫" then
ani_b_c = 51.2
else
#白
ani_b_c = 11.3
end
ani_b_cp = getDataNumber(G_dataListAll[data_count][3]).to_i
if ani_b_cp < 10 then ani_b_cp = 10; end
if ani_b_cp > 100 then ani_b_cp = 100; end
if ani_b_cp > 0
ani_b_cp = ani_b_cp / 100
else
ani_b_cp = 0
end
ani_b_s = 3
begin
ani_b_s = getDataNumber(G_dataListAll[data_count][4]).to_i
if ani_b_s < 1 then ani_b_s = 1; end
if ani_b_s > 10 then ani_b_s = 10; end
rescue => e
end
setSpritePZR(NNE_app_sp_fla,800,600,30,0,0,384,960,0,0,384,960)
ani_b_t = 20
when "フェードイン" then
ani_b_s = 3
begin
ani_b_s = getDataNumber(G_dataListAll[data_count][1]).to_i
if ani_b_s < 1 then ani_b_s = 1; end
if ani_b_s > 10 then ani_b_s = 10; end
rescue => e
end
ani_b_t = 21
when "フラッシュ" then
wrk_str = getDataList(G_dataListAll[data_count][2])
no = getDataNumber(G_dataListAll[data_count][3]).to_i
if no < 10 then no = 10; end
if no > 100 then no = 100; end
a = 1
if no > 0
a = no / 100
end
no_ptn = 0
wrk_str = getSkbColorPtn(wrk_str)
case wrk_str
when "黒" then
ani_b_c = 1.3
when "青" then
ani_b_c = 21.3
when "赤" then
ani_b_c = 31.3
when "黄" then
ani_b_c = 41.25
when "紫" then
ani_b_c = 51.2
else
#白
ani_b_c = 11.3
end
#debug_log no_ptn
setAlpha(NNE_app_sp_fla,a)
ani_b_cp = a
setSpritePZR(NNE_app_sp_fla,0,0,30,(ani_b_c - 0.8),0,(ani_b_c - 0.2),1,0,0,80000,60000)
when "振動" then
wrk_str = getDataList(G_dataListAll[data_count][2])
case wrk_str
when "縦" then
ani_a_t = 1; ani_a_c = 0
when "横" then
ani_a_t = 2; ani_a_c = 0
else
ani_a_t = 0; ani_a_c = 0
camera_position(0, 0)
end
else
setAlpha(NNE_app_sp_fla,1)
setSpritePZR(NNE_app_sp_fla,800,600,30,0,0,384,960,0,0,384,960)
end
#mainloop = false
when "キャラ" then
han_flg = false
ren_flg = false
mainloop = false
no = indexOfArray(NNE_app_sp_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil
if no > (-1)
spr = NNE_app_sp_spr[no]
end
pos = (-1)
begin
wrk_case = getDataList(G_dataListAll[data_count][3])
case wrk_case
when "次へ" then
mainloop = true
if (data_count + 1) < G_dataListLen
wrk_case = getDataList(G_dataListAll[data_count][2])
chk_str01 = getDataList(G_dataListAll[(data_count + 1)][0])
chk_str02 = getDataList(G_dataListAll[(data_count + 1)][1])
if chk_str01 == "キャラ番号" && wrk_case == chk_str02
ren_flg = true
end
end
when "反転" then
han_flg = true
else
end
rescue => e
end
if han_flg
begin
wrk_case = getDataList(G_dataListAll[data_count][4])
case wrk_case
when "次へ" then
mainloop = true
if (data_count + 1) < G_dataListLen
wrk_case = getDataList(G_dataListAll[data_count][2])
chk_str01 = getDataList(G_dataListAll[(data_count + 1)][0])
chk_str02 = getDataList(G_dataListAll[(data_count + 1)][1])
if chk_str01 == "キャラ番号" && wrk_case == chk_str02
ren_flg = true
end
end
else
end
rescue => e
end
end
wrk_case = getDataList(G_dataListAll[data_count][2])
case wrk_case
when "左" then
spr2 = nil
if NNE_chr_l != nil
if spr != nil
deleteSprite(NNE_chr_l)
#spr2 = createSpriteN(NNE_chr_l_id,1)
#NNE_chr_old = spr2; ch_old_c = 1
#setAlpha(NNE_chr_old,1)
#NNE_chr_l = nil
end
NNE_chr_old = NNE_chr_l; ch_old_c = 1
setAlpha(NNE_chr_old,1)
NNE_chr_old.layer_index(1)
#NNE_chr_l = nil
no2 = indexOfArray(NNE_app_sp_id, NNE_chr_l_id)
spr2 = createSpriteN(NNE_chr_l_id,1)
NNE_app_sp_spr[no2] = NNE_chr_l = spr2
deleteSprite(NNE_chr_l)
NNE_chr_l = nil
end
if han_flg then han_ch_l = true; else han_ch_l = false; end
if spr != nil
#NNE_chr_l = NNE_chr_new = spr; ch_new_c = 1
#setAlpha(NNE_chr_new,0)
NNE_chr_l_id = NNE_app_sp_id[no]
spr3 = createSpriteN(NNE_chr_l_id,1)
NNE_app_sp_spr[no] = NNE_chr_l = spr3
if spr2 == nil
NNE_chr_new = spr3; ch_new_c = 1
setAlpha(NNE_chr_new,0)
end
set_ch_co_l = 0
if han_ch_l
setSpritePZR(NNE_chr_l,(200 - wh_ch_l),(600 - h_ch_l),5,0,0,w_ch_l,h_ch_l,w_ch_l,0,(w_ch_l * (-1)),h_ch_l)
else
setSpritePZR(NNE_chr_l,(200 - wh_ch_l),(600 - h_ch_l),5,0,0,w_ch_l,h_ch_l,0,0,w_ch_l,h_ch_l)
end
if ren_flg
setSpritePos(NNE_chr_l,810,610)
end
end
NNE_chr_ani_l = 0; NNE_chr_anic_l = 0
when "中央" then
if NNE_chr_c != nil
if spr != nil
deleteSprite(NNE_chr_c)
#spr2 = createSpriteN(NNE_chr_c_id,1)
#NNE_chr_old = spr2; ch_old_c = 1
#setAlpha(NNE_chr_old,1)
#NNE_chr_c = nil
end
NNE_chr_old = NNE_chr_c; ch_old_c = 1
setAlpha(NNE_chr_old,1)
NNE_chr_old.layer_index(1)
#NNE_chr_c = nil
no2 = indexOfArray(NNE_app_sp_id, NNE_chr_c_id)
spr2 = createSpriteN(NNE_chr_c_id,1)
NNE_app_sp_spr[no2] = NNE_chr_c = spr2
deleteSprite(NNE_chr_c)
NNE_chr_c = nil
end
if han_flg then han_ch_c = true; else han_ch_c = false; end
if spr != nil
#NNE_chr_c = NNE_chr_new = spr; ch_new_c = 1
#setAlpha(NNE_chr_new,0)
NNE_chr_c_id = NNE_app_sp_id[no]
spr3 = createSpriteN(NNE_chr_c_id,1)
NNE_app_sp_spr[no] = NNE_chr_c = spr3
if spr2 == nil
NNE_chr_new = spr3; ch_new_c = 1
setAlpha(NNE_chr_new,0)
end
set_ch_co_c = 0
if han_ch_c
setSpritePZR(NNE_chr_c,(400 - wh_ch_c),(600 - h_ch_c),5,0,0,w_ch_c,h_ch_c,w_ch_c,0,(w_ch_c * (-1)),h_ch_c)
else
setSpritePZR(NNE_chr_c,(400 - wh_ch_c),(600 - h_ch_c),5,0,0,w_ch_c,h_ch_c,0,0,w_ch_c,h_ch_c)
end
if ren_flg
setSpritePos(NNE_chr_c,810,610)
end
end
NNE_chr_ani_c = 0; NNE_chr_anic_c = 0
when "右" then
if NNE_chr_r != nil
if spr != nil
deleteSprite(NNE_chr_r)
#spr2 = createSpriteN(NNE_chr_r_id,1)
#NNE_chr_old = spr2; ch_old_c = 1
#setAlpha(NNE_chr_old,1)
#NNE_chr_r = nil
end
NNE_chr_old = NNE_chr_r; ch_old_c = 1
setAlpha(NNE_chr_old,1)
NNE_chr_old.layer_index(1)
#NNE_chr_r = nil
no2 = indexOfArray(NNE_app_sp_id, NNE_chr_r_id)
spr2 = createSpriteN(NNE_chr_r_id,1)
NNE_app_sp_spr[no2] = NNE_chr_r = spr2
deleteSprite(NNE_chr_r)
NNE_chr_r = nil
end
if han_flg then han_ch_r = true; else han_ch_r = false; end
if spr != nil
#NNE_chr_r = NNE_chr_new = spr; ch_new_c = 1
#setAlpha(NNE_chr_new,0)
NNE_chr_r_id = NNE_app_sp_id[no]
spr3 = createSpriteN(NNE_chr_r_id,1)
NNE_app_sp_spr[no] = NNE_chr_r = spr3
if spr2 == nil
NNE_chr_new = spr3; ch_new_c = 1
setAlpha(NNE_chr_new,0)
end
set_ch_co_r = 0
if han_ch_r
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,0,0,w_ch_r,h_ch_r,w_ch_r,0,(w_ch_r * (-1)),h_ch_r)
else
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,0,0,w_ch_r,h_ch_r,0,0,w_ch_r,h_ch_r)
end
if ren_flg
setSpritePos(NNE_chr_r,810,610)
end
end
NNE_chr_ani_r = 0; NNE_chr_anic_r = 0
else
debug_log "ChrErr"
end
when "キャラ番号" then
begin
wrk_case = getDataList(G_dataListAll[data_count][3])
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
wrk_case = getDataList(G_dataListAll[data_count][1])
set_ch_co = (getDataNumber(G_dataListAll[data_count][2]).to_i) - 1
case wrk_case
when "左" then
if NNE_chr_l != nil
deleteSprite(NNE_chr_l)
NNE_chr_old = NNE_chr_l; ch_old_c = 1
setAlpha(NNE_chr_old,1)
NNE_chr_old.layer_index(1)
NNE_chr_l = nil
spr2 = createSpriteN(NNE_chr_l_id,1)
no = indexOfArray(NNE_app_sp_id, NNE_chr_l_id)
NNE_app_sp_spr[no] = NNE_chr_l = spr2; #NNE_chr_new = spr2; ch_new_c = 1
#setAlpha(NNE_chr_new,0)
set_ch_co_l = set_ch_co
if han_ch_l
setSpritePZR(NNE_chr_l,(200 - wh_ch_l),(600 - h_ch_l),5,(w_ch_l * set_ch_co_l),0,w_ch_l,h_ch_l,w_ch_l,0,(w_ch_l * (-1)),h_ch_l)
else
setSpritePZR(NNE_chr_l,(200 - wh_ch_l),(600 - h_ch_l),5,(w_ch_l * set_ch_co_l),0,w_ch_l,h_ch_l,0,0,w_ch_l,h_ch_l)
end
end
when "中央" then
if NNE_chr_c != nil
deleteSprite(NNE_chr_c)
NNE_chr_old = NNE_chr_c; ch_old_c = 1
setAlpha(NNE_chr_old,1)
NNE_chr_old.layer_index(1)
NNE_chr_c = nil
spr2 = createSpriteN(NNE_chr_c_id,1)
no = indexOfArray(NNE_app_sp_id, NNE_chr_c_id)
NNE_app_sp_spr[no] = NNE_chr_c = spr2; #NNE_chr_new = spr2; ch_new_c = 1
#setAlpha(NNE_chr_new,0)
set_ch_co_c = set_ch_co
if han_ch_c
setSpritePZR(NNE_chr_c,(400 - wh_ch_c),(600 - h_ch_c),5,(w_ch_c * set_ch_co_c),0,w_ch_c,h_ch_c,w_ch_c,0,(w_ch_c * (-1)),h_ch_c)
else
setSpritePZR(NNE_chr_c,(400 - wh_ch_c),(600 - h_ch_c),5,(w_ch_c * set_ch_co_c),0,w_ch_c,h_ch_c,0,0,w_ch_c,h_ch_c)
end
end
when "右" then
if NNE_chr_r != nil
deleteSprite(NNE_chr_r)
NNE_chr_old = NNE_chr_r; ch_old_c = 1
setAlpha(NNE_chr_old,1)
NNE_chr_old.layer_index(1)
NNE_chr_r = nil
spr2 = createSpriteN(NNE_chr_r_id,1)
no = indexOfArray(NNE_app_sp_id, NNE_chr_r_id)
NNE_app_sp_spr[no] = NNE_chr_r = spr2; #NNE_chr_new = spr2; ch_new_c = 1
#setAlpha(NNE_chr_new,0)
set_ch_co_r = set_ch_co
if han_ch_r
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,w_ch_r,0,(w_ch_r * (-1)),h_ch_r)
else
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,0,0,w_ch_r,h_ch_r)
end
end
else
debug_log "ChrErr"
end
when "キャラサイズ"
wrk_case = getDataList(G_dataListAll[data_count][1])
set_ch_neww = 0
wrk_flg = isNumber(G_dataListAll[data_count][2])
if wrk_flg then set_ch_neww = (getDataNumber(G_dataListAll[data_count][2]).to_i); end
set_ch_newh = 0
wrk_flg = isNumber(G_dataListAll[data_count][3])
if wrk_flg then set_ch_newh = (getDataNumber(G_dataListAll[data_count][3]).to_i); end
case wrk_case
when "左" then
if set_ch_neww > 0 then w_ch_l = set_ch_neww; wh_ch_l = floor(w_ch_l / 2); else w_ch_l = 300; wh_ch_l = 150; end
if set_ch_newh > 0 then h_ch_l = set_ch_newh; else h_ch_l = 555; end
when "中央" then
if set_ch_neww > 0 then w_ch_c = set_ch_neww; wh_ch_c = floor(w_ch_c / 2); else w_ch_c = 300; wh_ch_c = 150; end
if set_ch_newh > 0 then h_ch_c = set_ch_newh; else h_ch_c = 555; end
when "右" then
if set_ch_neww > 0 then w_ch_r = set_ch_neww; wh_ch_r = floor(w_ch_r / 2); else w_ch_r = 300; wh_ch_r = 150; end
if set_ch_newh > 0 then h_ch_r = set_ch_newh; else h_ch_r = 555; end
else
end
when "キャラアニメ" then
wrk_str = getDataList(G_dataListAll[data_count][1])
wrk_str = varsubString(wrk_str)
wrk_case = getDataList(G_dataListAll[data_count][2])
wrk_case = varsubString(wrk_case)
wrk_no = 0
if wrk_str == "ゆれ" || wrk_str == "ふるえ"
wrk_no = 1
elsif wrk_str == "ジャンプ" || wrk_str == "ぴょんぴょん"
wrk_no = 2
elsif wrk_str == "ダウン"
wrk_no = 3
elsif wrk_str == "右へ走る" || wrk_str == "右フレームアウト"
wrk_no = 4
elsif wrk_str == "左へ走る" || wrk_str == "左フレームアウト"
wrk_no = 5
else
end
case wrk_case
when "左" then
if NNE_chr_l != nil
if han_ch_l
setSpritePZR(NNE_chr_l,(200 - wh_ch_l),(600 - h_ch_l),5,(w_ch_l * set_ch_co_l),0,w_ch_l,h_ch_l,w_ch_l,0,(w_ch_l * (-1)),h_ch_l)
else
setSpritePZR(NNE_chr_l,(200 - wh_ch_l),(600 - h_ch_l),5,(w_ch_l * set_ch_co_l),0,w_ch_l,h_ch_l,0,0,w_ch_l,h_ch_l)
end
end
NNE_chr_ani_l = wrk_no; NNE_chr_anic_l = 0
when "中央" then
if NNE_chr_c != nil
if han_ch_c
setSpritePZR(NNE_chr_c,(400 - wh_ch_c),(600 - h_ch_c),5,(w_ch_c * set_ch_co_c),0,w_ch_c,h_ch_c,w_ch_c,0,(w_ch_c * (-1)),h_ch_c)
else
setSpritePZR(NNE_chr_c,(400 - wh_ch_c),(600 - h_ch_c),5,(w_ch_c * set_ch_co_c),0,w_ch_c,h_ch_c,0,0,w_ch_c,h_ch_c)
end
end
NNE_chr_ani_c = wrk_no; NNE_chr_anic_c = 0
when "右" then
if NNE_chr_r != nil
if han_ch_r
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,w_ch_r,0,(w_ch_r * (-1)),h_ch_r)
else
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,0,0,w_ch_r,h_ch_r)
end
end
NNE_chr_ani_r = wrk_no; NNE_chr_anic_r = 0
else
debug_log "ChrErr"
end
when "エモーション" then
emo_00_po = (-1); emo_01_po = (-1)
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
wrk_case = varsubString(wrk_case)
case wrk_case
when "左" then
emo_00_po = 0; emo_01_po = 0
when "中央" then
emo_00_po = 1; emo_01_po = 1
when "右" then
emo_00_po = 2; emo_01_po = 2
else
end
rescue => e
end
emo_00_ty = 0; emo_01_ty = 4
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
if wrk_case == "!"
emo_00_ty = 1; emo_01_ty = 2
elsif wrk_case == "?"
emo_00_ty = 0; emo_01_ty = 3
elsif wrk_case == "orz" || wrk_case == "orz"
emo_00_ty = 0; emo_01_ty = 5
elsif wrk_case == "zzz" || wrk_case == "zzz"
emo_00_ty = 0; emo_01_ty = 6
elsif wrk_case == "毒" || wrk_case == "どく"
emo_00_ty = 0; emo_01_ty = 7
elsif wrk_case == "ハート"
emo_00_ty = 0; emo_01_ty = 8
elsif wrk_case == "もじゃ" || wrk_case == "もや"
emo_00_ty = 0; emo_01_ty = 9
elsif wrk_case == "♪" || wrk_case == "音符"
emo_00_ty = 0; emo_01_ty = 10
elsif wrk_case == "汗" || wrk_case == "水"
emo_00_ty = 0; emo_01_ty = 11
elsif wrk_case == "汗かき"
emo_00_ty = 0; emo_01_ty = 12; emo_00_po = (-1)
elsif wrk_case == "赤面" || wrk_case == "照れ"
emo_00_ty = 0; emo_01_ty = 13
elsif wrk_case == "晴れ" || wrk_case == "晴"
emo_00_ty = 0; emo_01_ty = 14
elsif wrk_case == "ひらめき" || wrk_case == "電球"
emo_00_ty = 0; emo_01_ty = 15
elsif wrk_case == "怒り" || wrk_case == "#"
emo_00_ty = 0; emo_01_ty = 16
elsif wrk_case == "電気" || wrk_case == "雷"
emo_00_ty = 0; emo_01_ty = 17
else
end
setSpritePZR(NNE_app_sp_emo_00, (50 + (emo_00_po * 200)), 50, 23, (emo_00_ty * 96), 141, 96, 96, 0, 0, 96, 96)
if emo_01_ty == 12
setSpritePZR(NNE_app_sp_emo_01, (50 + (emo_01_po * 200)), 50, 24, ((emo_01_ty % 4) * 96 + 96), (141 + floor(emo_01_ty / 4) * 96), (-96), 96, 0, 0, 96, 96)
else
setSpritePZR(NNE_app_sp_emo_01, (50 + (emo_01_po * 200)), 50, 24, ((emo_01_ty % 4) * 96), (141 + floor(emo_01_ty / 4) * 96), 96, 96, 0, 0, 96, 96)
end
when "拡張画像" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
if wrk_case == "なし" || wrk_case == "削除"
no = getDataNumber(G_dataListAll[data_count][2]).to_i
if no < 30
deleteAppendSpriteZ(no)
else
deleteAppendSprite(no)
end
else
wrk_z = getDataNumber(varsubString(G_dataListAll[data_count][1])).to_i
no = indexOfArray(NNE_app_exsp_z, wrk_z)
wrk_px = getDataNumber(varsubString(G_dataListAll[data_count][3])).to_i
wrk_py = getDataNumber(varsubString(G_dataListAll[data_count][4])).to_i
wrk_rx1 = getDataNumber(varsubString(G_dataListAll[data_count][5])).to_i
wrk_ry1 = getDataNumber(varsubString(G_dataListAll[data_count][6])).to_i
wrk_rw1 = getDataNumber(varsubString(G_dataListAll[data_count][7])).to_i
wrk_rh1 = getDataNumber(varsubString(G_dataListAll[data_count][8])).to_i
wrk_sw = getDataNumber(varsubString(G_dataListAll[data_count][9])).to_i
wrk_sh = getDataNumber(varsubString(G_dataListAll[data_count][10])).to_i
spr = nil
if no > (-1)
spr = NNE_app_exsp_spr[no]
end
if spr != nil
setSpritePZR(spr,wrk_px,wrk_py,wrk_z,wrk_rx1,wrk_ry1,wrk_rw1,wrk_rh1,0,0,(wrk_rw1 * wrk_sw),(wrk_rh1 * wrk_sh))
end
mainloop = false
begin
wrk_case = getDataList(G_dataListAll[data_count][11])
wrk_case = varsubString(wrk_case)
case wrk_case
when "次へ" then
mainloop = true
else
end
rescue => e
end
end
when "枠" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
if wrk_case == "なし" || wrk_case == "削除"
set_msg_co = (-1)
if img_msg_co != set_msg_co
img_msg_co = set_msg_co
setSpritePZR(NNE_app_sp_copy_win,800,600,40,0,0,0,0,0,0,0,0)
end
else
set_msg_co = getWinColorPtn(wrk_case)
if img_msg_co != set_msg_co
img_msg_co = set_msg_co
setSpritePZR(NNE_app_sp_copy_win,0,ani_m_h,40,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
end
end
when "枠番号" then
wrk_case = getDataList(G_dataListAll[data_count][1])
setSpritePZR(NNE_app_sp_copy_win,0,800,600,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
if wrk_case == "なし" || wrk_case == "デフォルト"
obj = NNE_app_sp_main_win.instance_variable_get('@js_sprite')
NNE_app_sp_copy_win.js_sprite = obj.clone
setSpritePZR(NNE_app_sp_copy_win,0,ani_m_h,40,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
else
no = indexOfArray(NNE_app_sp_addwin_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
spr = nil; obj = nil
if no > (-1)
spr = NNE_app_sp_addwin_spr[no]
end
if spr != nil
obj = spr.instance_variable_get('@js_sprite')
else
obj = NNE_app_sp_main_win.instance_variable_get('@js_sprite')
end
NNE_app_sp_copy_win.js_sprite = obj.clone
setSpritePZR(NNE_app_sp_copy_win,0,ani_m_h,40,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
end
when "サブ枠" then
if NNE_txbxMi != nil
deleteText(NNE_txbxMi)
NNE_txbxMi = nil
end
wrk_case = getDataList(G_dataListAll[data_count][1])
if wrk_case == "なし" || wrk_case == "削除"
setMiWin(img_msg_sco,"")
else
setTextFontColor(fo_bc_r,fo_bc_g,fo_bc_b)
NNE_txbxMi = createText(5, 2, 790, 20)
NNE_txbxMi.camera_fixed!
wrkstr = getDataList(G_dataListAll[data_count][1])
wrkstr = varsubString(wrkstr)
setText(NNE_txbxMi, wrkstr)
setMiWin(img_msg_sco,wrkstr)
end
when "サブ枠色" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
set_msg_sco = getWinColorPtn(wrk_case)
if img_msg_sco != set_msg_sco
img_msg_sco = set_msg_sco
end
if NNE_txbxMi != nil
deleteText(NNE_txbxMi)
NNE_txbxMi = nil
setMiWin(img_msg_sco,"")
end
when "文字速度" then
msgSpd = getDataNumber(G_dataListAll[data_count][1]).to_i
if msgSpd < 1 then msgSpd = 1; end
if msgSpd > 3 then msgSpd = 3; end
when "文字サイズ" then
msgSize = getDataNumber(G_dataListAll[data_count][1]).to_i
setTextFontColor(fo_c_r,fo_c_g,fo_c_b)
setTextFontSize(msgSize)
#NNE_txbxMsg = createText(20, 450, 760, 180)
i = 0; ilen = 7
while (i < ilen) do
deleteText(NNE_txbxMsg[i])
NNE_txbxMsg[i] = createText(20, (450 + ((msgSize + 4) * i)), 760, 20)
NNE_txbxMsg[i].camera_fixed!
NNE_txbxMsg[i].font font_type
obj = NNE_txbxMsg[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
i = 0; ilen = 28
while (i < ilen) do
deleteText(NNE_txbxFullMsg[i])
NNE_txbxFullMsg[i] = createText(20, (20 + ((msgSize + 4) * i)), 760, 20)
NNE_txbxFullMsg[i].camera_fixed!
NNE_txbxFullMsg[i].font font_type
obj = NNE_txbxFullMsg[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
setTextFontSize(18)
when "文字色" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_fc = getStrColorPtn(wrk_case)
fo_c_r = wrk_fc[0]; fo_c_g = wrk_fc[1]; fo_c_b = wrk_fc[2]
wrk_fc.clear
setTextFontColor(fo_c_r,fo_c_g,fo_c_b)
setTextFontSize(msgSize)
#NNE_txbxMsg = createText(20, 450, 760, 180)
i = 0; ilen = 4
while (i < ilen) do
deleteText(NNE_txbxMsg[i])
NNE_txbxMsg[i] = createText(20, (450 + ((msgSize + 4) * i)), 760, 20)
NNE_txbxMsg[i].camera_fixed!
NNE_txbxMsg[i].font font_type
obj = NNE_txbxMsg[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
i = 0; ilen = 28
while (i < ilen) do
deleteText(NNE_txbxFullMsg[i])
NNE_txbxFullMsg[i] = createText(20, (20 + ((msgSize + 4) * i)), 760, 20)
NNE_txbxFullMsg[i].camera_fixed!
NNE_txbxFullMsg[i].font font_type
obj = NNE_txbxFullMsg[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
setTextFontSize(18)
i = 0; ilen = 6; adx = 0; ady = 0
while i < ilen
if i > 0
adx = 400 * (i % 2); ady = 30 * floor(i / 2)
end
deleteText(NNE_txbxCursor[i])
NNE_txbxCursor[i] = createText(30 + adx, 480 + ady, 30, 30)
NNE_txbxCursor[i].camera_fixed!
deleteText(NNE_txbxSelect[i])
NNE_txbxSelect[i] = createText(50 + adx, 480 + ady, 350, 30)
NNE_txbxSelect[i].camera_fixed!
NNE_txbxSelect[i].font font_type
obj = NNE_txbxSelect[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
when "文字フォント" then
font_no = getDataNumber(G_dataListAll[data_count][1]).to_i
min = 1; max = getArrayLength(NNE_font_list)
if font_no < min then font_no = min; end
if font_no > max then font_no = max; end
font_no -= 1
font_type = NNE_font_list[font_no]
font_weight = NNE_fontWeight_list[font_no]
i = 0; ilen = 4
while (i < ilen) do
NNE_txbxMsg[i].font font_type
obj = NNE_txbxMsg[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
i = 0; ilen = 28
while (i < ilen) do
NNE_txbxFullMsg[i].font font_type
obj = NNE_txbxFullMsg[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
i = 0; ilen = 6; adx = 0; ady = 0
while i < ilen
if i > 0
adx = 400 * (i % 2); ady = 30 * floor(i / 2)
end
NNE_txbxSelect[i].font font_type
obj = NNE_txbxSelect[i].instance_variable_get('@js_sprite')
obj.font = font_type
obj.fontWeight = font_weight
i += 1
end
when "名前文字色" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_fc = getStrColorPtn(wrk_case)
fo_sc_r = wrk_fc[0]; fo_sc_g = wrk_fc[1]; fo_sc_b = wrk_fc[2]
wrk_fc.clear
deleteText(NNE_txbxName)
setTextFontColor(fo_sc_r,fo_sc_g,fo_sc_b)
NNE_txbxName = createText(20, 422, 760, 180)
NNE_txbxName.camera_fixed!
setTextFontSize(18)
when "サブ文字色" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_fc = getStrColorPtn(wrk_case)
fo_bc_r = wrk_fc[0]; fo_bc_g = wrk_fc[1]; fo_bc_b = wrk_fc[2]
wrk_fc.clear
setTextFontSize(18)
when "音楽" then
wrk_case = getDataList(G_dataListAll[data_count][1])
case wrk_case
when "フェードアウト" then
if G_bgm != nil
bgm_vol = G_vol
volBGM(G_bgm, bgm_vol)
bgm_c = 1
end
when "フェードイン" then
no = indexOfArray(NNE_app_bgm_no, getDataNumber(G_dataListAll[data_count][2]).to_i)
if no > (-1)
if G_bgm != nil
stopBGM(G_bgm)
end
G_bgm = NNE_app_bgm_obj[no]
bgm_vol = 0
volBGM(G_bgm, bgm_vol)
playBGM(G_bgm)
bgm_c = 2
else
stopBGM(G_bgm)
G_bgm = nil
end
when "音量" then
no = getDataNumber(G_dataListAll[data_count][2])
if no > (-1)
if G_bgm != nil
no = no * 100
volBGM(G_bgm, no)
G_vol = no
end
end
else
no = indexOfArray(NNE_app_bgm_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
if no > (-1)
if G_bgm != nil
stopBGM(G_bgm)
end
G_bgm = NNE_app_bgm_obj[no]
bgm_vol = G_vol
volBGM(G_bgm, bgm_vol)
playBGM(G_bgm)
else
stopBGM(G_bgm)
G_bgm = nil
end
end
when "タイトル音楽" then
when "効果音" then
no = indexOfArray(NNE_app_se_no, getDataNumber(G_dataListAll[data_count][1]).to_i)
if no > (-1)
G_se = NNE_app_se_obj[no]
playSE(G_se)
end
when "待機時間" then
no = getDataNumber(G_dataListAll[data_count][1])
if no > (-1)
if no < 1 then no = 1; end
if no > 60 then no = 60; end
tm = getLocalCurrentDate()
wait_time_new = deffTime(tm)
wait_time_old = wait_time_new + (no * 1000)
tm.clear
end
when "選択肢" then
i = 1; ilen = getArrayLength(G_dataListAll[data_count])
count = 0
while (i < ilen) do
wrk_case = getDataList(G_dataListAll[data_count][i])
wrk_case = varsubString(wrk_case)
if wrk_case == "次へ"
else
no = 0
if i > 1
no = ((i - 1) / 2)
end
setText(NNE_txbxSelect[no], wrk_case)
wrk_case = getDataList(G_dataListAll[data_count][(i + 1)])
#wrk_case = varsubString(wrk_case)
sel_c_id[no] = wrk_case
count += 1
end
i += 2
end
sel_c_t = 1
sel_c_len = count
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
mainloop = false
when "フラグ選択肢" then
i = 1; ilen = getArrayLength(G_dataListAll[data_count])
count = 0
while (i < ilen) do
wrk_case = getDataList(G_dataListAll[data_count][i])
wrk_case = varsubString(wrk_case)
if wrk_case == "次へ"
else
no = indexOfArray(NNE_flg_name, wrk_case)
if no > (-1) || (wrk_case == "なし")
if NNE_flg_list[no] || (wrk_case == "なし")
wrk_case = getDataList(G_dataListAll[data_count][(i + 1)])
wrk_case = varsubString(wrk_case)
setText(NNE_txbxSelect[count], wrk_case)
wrk_case = getDataList(G_dataListAll[data_count][(i + 2)])
#wrk_case = varsubString(wrk_case)
sel_c_id[count] = wrk_case
count += 1
end
end
end
i += 3
end
sel_c_t = 1
sel_c_len = count
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
mainloop = false
when "フラグ" then
wrk_case = getDataList(G_dataListAll[data_count][1])
no = indexOfArray(NNE_flg_name, wrk_case)
if no > (-1)
NNE_flg_list[no] = false
set_str = getDataList(G_dataListAll[data_count][2])
if set_str == "true" || set_str == "TRUE" || set_str == "オン" || set_str == "はい" || set_str == "on" || set_str == "ON"
NNE_flg_list[no] = true
end
end
when "条件フラグ" then
wrk_case = getDataList(G_dataListAll[data_count][2])
#フラグの場合
no = indexOfArray(NNE_flg_name, wrk_case)
if no > (-1)
wrk_flg = false
set_str = getDataList(G_dataListAll[data_count][3])
if set_str == "true" || set_str == "TRUE" || set_str == "オン" || set_str == "はい" || set_str == "on" || set_str == "ON"
wrk_flg = true
end
if wrk_flg == NNE_flg_list[no]
wrk_flg = true
else
wrk_flg = false
end
count = 4
begin
wrk_case = getDataList(G_dataListAll[data_count][count])
while wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または" || wrk_case == "&&" || wrk_case == "&&" || wrk_case == "and" || wrk_case == "AND" || wrk_case == "かつ" do
wrk_case2 = getDataList(G_dataListAll[data_count][(count + 1)])
no = indexOfArray(NNE_flg_name, wrk_case2)
if no > (-1)
wrk_flg2 = false
set_str = getDataList(G_dataListAll[data_count][(count + 2)])
if set_str == "true" || set_str == "TRUE" || set_str == "オン" || set_str == "はい" || set_str == "on" || set_str == "ON"
wrk_flg2 = true
end
if wrk_flg2 == NNE_flg_list[no]
wrk_flg2 = true
else
wrk_flg2 = false
end
if wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または"
wrk_flg = (wrk_flg || wrk_flg2)
else
wrk_flg = (wrk_flg && wrk_flg2)
end
end
count += 3
wrk_case = getDataList(G_dataListAll[data_count][count])
end
rescue => e
end
#フラグの設定
wrk_case = getDataList(G_dataListAll[data_count][1])
no = indexOfArray(NNE_flg_name, wrk_case)
if no > (-1)
NNE_flg_list[no] = wrk_flg
end
end
#変数の場合
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
wrk_flg = false
set_str = getDataList(G_dataListAll[data_count][3])
if set_str == "<" || set_str == "<"
wrk_str = getDataList(G_dataListAll[data_count][4])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) < (wrk_str.to_f)
wrk_flg = true
end
end
elsif set_str == ">" || set_str == ">"
wrk_str = getDataList(G_dataListAll[data_count][4])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) > (wrk_str.to_f)
wrk_flg = true
end
end
elsif set_str == "!" || set_str == "!"
wrk_str = getDataList(G_dataListAll[data_count][4])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) != (wrk_str.to_f)
wrk_flg = true
end
else
wrk_str = varsubString(wrk_str)
if NNE_var_list[no] != wrk_str
wrk_flg = true
end
end
elsif set_str == "==" || set_str == "=="
wrk_str = getDataList(G_dataListAll[data_count][4])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) == (wrk_str.to_f)
wrk_flg = true
end
else
wrk_str = varsubString(wrk_str)
if NNE_var_list[no] == wrk_str
wrk_flg = true
end
end
else
end
count = 5
begin
wrk_case = getDataList(G_dataListAll[data_count][count])
while wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または" || wrk_case == "&&" || wrk_case == "&&" || wrk_case == "and" || wrk_case == "AND" || wrk_case == "かつ" do
wrk_case2 = getDataList(G_dataListAll[data_count][(count + 1)])
no = indexOfArray(NNE_var_name, wrk_case2)
if no > (-1)
wrk_flg2 = false
set_str = getDataList(G_dataListAll[data_count][(count + 2)])
if set_str == "<" || set_str == "<"
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) < (wrk_str.to_f)
wrk_flg2 = true
end
end
elsif set_str == ">" || set_str == ">"
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) > (wrk_str.to_f)
wrk_flg2 = true
end
end
elsif set_str == "!" || set_str == "!"
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) != (wrk_str.to_f)
wrk_flg2 = true
end
else
wrk_str = varsubString(wrk_str)
if NNE_var_list[no] != wrk_str
wrk_flg2 = true
end
end
elsif set_str == "==" || set_str == "=="
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) == (wrk_str.to_f)
wrk_flg2 = true
end
else
wrk_str = varsubString(wrk_str)
if NNE_var_list[no] == wrk_str
wrk_flg2 = true
end
end
else
end
if wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または"
wrk_flg = (wrk_flg || wrk_flg2)
#debug_log "OR"
else
wrk_flg = (wrk_flg && wrk_flg2)
#debug_log "AND"
end
end
count += 4
wrk_case = getDataList(G_dataListAll[data_count][count])
end
rescue => e
end
#フラグの設定
wrk_case = getDataList(G_dataListAll[data_count][1])
no = indexOfArray(NNE_flg_name, wrk_case)
if no > (-1)
NNE_flg_list[no] = wrk_flg
end
end
when "変数" then
wrk_case = getDataList(G_dataListAll[data_count][1])
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
set_str = getDataList(G_dataListAll[data_count][2])
if set_str == "乱数" || set_str == "ランダム"
r = rand(getDataNumber(G_dataListAll[data_count][3]).to_i)
NNE_var_list[no] = r.to_s
elsif set_str == "切捨て" || set_str == "floor"
if isNumber(NNE_var_list[no])
r = (NNE_var_list[no].to_f).floor
NNE_var_list[no] = r.to_s
end
elsif set_str == "+" || set_str == "+" || set_str == "たす" || set_str == "加算" || set_str == "結合" || set_str == "連結"
if isNumber(NNE_var_list[no])
wrk_str = getDataList(G_dataListAll[data_count][3])
if wrk_str == "乱数" || set_str == "ランダム"
r = rand(getDataNumber(G_dataListAll[data_count][4]).to_i)
r = r + NNE_var_list[no].to_f
NNE_var_list[no] = r.to_s
else
r = NNE_var_list[no].to_f + getDataNumber(G_dataListAll[data_count][3])
NNE_var_list[no] = r.to_s
end
else
wrk_str = varsubString(wrk_str)
NNE_var_list[no] = NNE_var_list[no] + wrk_str
end
elsif set_str == "-" || set_str == "-" || set_str == "ひく" || set_str == "減算"
if isNumber(NNE_var_list[no])
wrk_str = getDataList(G_dataListAll[data_count][3])
if wrk_str == "乱数" || set_str == "ランダム"
r = rand(getDataNumber(G_dataListAll[data_count][4]).to_i)
r = r - NNE_var_list[no].to_f
NNE_var_list[no] = r.to_s
else
r = NNE_var_list[no].to_f - getDataNumber(G_dataListAll[data_count][3])
NNE_var_list[no] = r.to_s
end
end
elsif set_str == "*" || set_str == "*" || set_str == "かける" || set_str == "乗算" || set_str == "×"
if isNumber(NNE_var_list[no])
wrk_str = getDataList(G_dataListAll[data_count][3])
if wrk_str == "乱数" || set_str == "ランダム"
r = rand(getDataNumber(G_dataListAll[data_count][4]).to_i)
r = r * NNE_var_list[no].to_f
NNE_var_list[no] = r.to_s
else
r = NNE_var_list[no].to_f * getDataNumber(G_dataListAll[data_count][3])
NNE_var_list[no] = r.to_s
end
end
elsif set_str == "/" || set_str == "/" || set_str == "わる" || set_str == "割算" || set_str == "÷"
if isNumber(NNE_var_list[no])
wrk_str = getDataList(G_dataListAll[data_count][3])
if wrk_str == "乱数" || set_str == "ランダム"
r = rand(getDataNumber(G_dataListAll[data_count][4]).to_i)
r = NNE_var_list[no].to_f / r
NNE_var_list[no] = r.to_s
else
r = NNE_var_list[no].to_f / getDataNumber(G_dataListAll[data_count][3])
NNE_var_list[no] = r.to_s
end
end
elsif set_str == "%" || set_str == "%" || set_str == "あまり" || set_str == "余算"
if isNumber(NNE_var_list[no])
wrk_str = getDataList(G_dataListAll[data_count][3])
if wrk_str == "乱数" || set_str == "ランダム"
r = rand(getDataNumber(G_dataListAll[data_count][4]).to_i)
r = NNE_var_list[no].to_f % r
NNE_var_list[no] = r.to_s
else
r = NNE_var_list[no].to_f % getDataNumber(G_dataListAll[data_count][3])
NNE_var_list[no] = r.to_s
end
end
else
set_str = varsubString(set_str)
if isNumber(set_str)
NNE_var_list[no] = set_str.to_s
else
NNE_var_list[no] = set_str
end
end
end
when "配列作成" then
when "配列挿入" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
no = indexOfArray(NNE_arr_name, wrk_case)
if no > (-1)
no2 = getDataNumber(G_dataListAll[data_count][2]).to_i
set_str = getDataList(G_dataListAll[data_count][3])
set_str = varsubString(set_str)
NNE_arr_list[no][no2] = set_str
count = 4
begin
set_str = getDataList(G_dataListAll[data_count][count])
while set_str do
set_str = varsubString(set_str)
no2 += 1
NNE_arr_list[no][no2] = set_str
count += 1
set_str = getDataList(G_dataListAll[data_count][count])
end
rescue => e
end
end
when "配列取得" then
wrk_case = getDataList(G_dataListAll[data_count][1])
#wrk_case = varsubString(wrk_case)
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
wrk_case = getDataList(G_dataListAll[data_count][2])
#wrk_case = varsubString(wrk_case)
no2 = indexOfArray(NNE_arr_name, wrk_case)
if no2 > (-1)
no3 = getDataNumber(G_dataListAll[data_count][3]).to_i
NNE_var_list[no] = NNE_arr_list[no2][no3]
end
end
when "配列検索" then
wrk_case = getDataList(G_dataListAll[data_count][1])
#wrk_case = varsubString(wrk_case)
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
wrk_case = getDataList(G_dataListAll[data_count][2])
#wrk_case = varsubString(wrk_case)
no2 = indexOfArray(NNE_arr_name, wrk_case)
if no2 > (-1)
wrk_case = getDataList(G_dataListAll[data_count][3])
wrk_case = varsubString(wrk_case)
no3 = indexOfArray(NNE_arr_list[no2], wrk_case)
NNE_var_list[no] = no3.to_s
else
NNE_var_list[no] = (-1).to_s
end
end
when "シーン" then
when "シーン移動" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
no = indexOfArray(NNE_cin_id, wrk_case)
if no > (-1)
data_count = NNE_cin_pos[no]
else
if wrk_case == "ゲームクリア" || wrk_case == "ゲームクリアー" || wrk_case == "グッドエンド" || wrk_case == "GAMECLEAR"
ending_flg = 1; mainloop = false
elsif wrk_case == "ゲームオーバー" || wrk_case == "バッドエンド" || wrk_case == "GAMEOVER"
ending_flg = 2; mainloop = false
elsif wrk_case == "ロード"
if isLogin()
loadNNE()
end
elsif wrk_case == "ロードパスワード"
if NNE_dat_load_pass_len != nil
setText(NNE_txbxName, "")
i = 0
while (i < 7) do
setText(NNE_txbxMsg[i], "")
i += 1
end
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
scrkbd_flg = true
scrkbd_pass_flg = true
$SKB_tap_flg_z_e = tap_flg_z_e
scrkbd_no = (-1)
scrkbd_top = "パスワードを入力してください"
scrkbd_color = "白"
scrkbd_max_str = NNE_dat_load_pass_len
scrkbd_def_str = ""
scrkbd_min_str = 0
scrkbd_num_only = false
mainloop = false
end
else
end
end
when "条件分岐" then
wrk_case = getDataList(G_dataListAll[data_count][1])
#フラグの場合
no = indexOfArray(NNE_flg_name, wrk_case)
if no > (-1)
wrk_flg = false
set_str = getDataList(G_dataListAll[data_count][2])
if set_str == "true" || set_str == "TRUE" || set_str == "オン" || set_str == "はい" || set_str == "on" || set_str == "ON"
wrk_flg = true
end
if wrk_flg == NNE_flg_list[no]
wrk_flg = true
else
wrk_flg = false
end
count = 3
begin
wrk_case = getDataList(G_dataListAll[data_count][count])
while wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または" || wrk_case == "&&" || wrk_case == "&&" || wrk_case == "and" || wrk_case == "AND" || wrk_case == "かつ" do
wrk_case2 = getDataList(G_dataListAll[data_count][(count + 1)])
no = indexOfArray(NNE_flg_name, wrk_case2)
if no > (-1)
wrk_flg2 = false
set_str = getDataList(G_dataListAll[data_count][(count + 2)])
if set_str == "true" || set_str == "TRUE" || set_str == "オン" || set_str == "はい" || set_str == "on" || set_str == "ON"
wrk_flg2 = true
end
if wrk_flg2 == NNE_flg_list[no]
wrk_flg2 = true
else
wrk_flg2 = false
end
if wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または"
wrk_flg = (wrk_flg || wrk_flg2)
else
wrk_flg = (wrk_flg && wrk_flg2)
end
end
count += 3
wrk_case = getDataList(G_dataListAll[data_count][count])
end
rescue => e
end
if wrk_flg
wrk_case = getDataList(G_dataListAll[data_count][count])
wrk_case = varsubString(wrk_case)
no = indexOfArray(NNE_cin_id, wrk_case)
if no > (-1)
data_count = NNE_cin_pos[no]
else
if wrk_case == "ゲームクリア" || wrk_case == "ゲームクリアー" || wrk_case == "グッドエンド" || wrk_case == "GAMECLEAR"
ending_flg = 1; mainloop = false
elsif wrk_case == "ゲームオーバー" || wrk_case == "バッドエンド" || wrk_case == "GAMEOVER"
ending_flg = 2; mainloop = false
elsif wrk_case == "ロード"
if isLogin()
loadNNE()
end
elsif wrk_case == "ロードパスワード"
if NNE_dat_load_pass_len != nil
setText(NNE_txbxName, "")
i = 0
while (i < 7) do
setText(NNE_txbxMsg[i], "")
i += 1
end
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
scrkbd_flg = true
scrkbd_pass_flg = true
$SKB_tap_flg_z_e = tap_flg_z_e
scrkbd_no = (-1)
scrkbd_top = "パスワードを入力してください"
scrkbd_color = "白"
scrkbd_max_str = NNE_dat_load_pass_len
scrkbd_def_str = ""
scrkbd_min_str = 0
scrkbd_num_only = false
mainloop = false
end
else
end
end
end
end
#変数の場合
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
wrk_flg = false
set_str = getDataList(G_dataListAll[data_count][2])
if set_str == "<" || set_str == "<"
wrk_str = getDataList(G_dataListAll[data_count][3])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) < (wrk_str.to_f)
wrk_flg = true
end
end
elsif set_str == ">" || set_str == ">"
wrk_str = getDataList(G_dataListAll[data_count][3])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) > (wrk_str.to_f)
wrk_flg = true
end
end
elsif set_str == "!" || set_str == "!"
wrk_str = getDataList(G_dataListAll[data_count][3])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) != (wrk_str.to_f)
wrk_flg = true
end
else
if NNE_var_list[no] != wrk_str
wrk_flg = true
end
end
elsif set_str == "==" || set_str == "=="
wrk_str = getDataList(G_dataListAll[data_count][3])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) == (wrk_str.to_f)
wrk_flg = true
end
else
if NNE_var_list[no] == wrk_str
wrk_flg = true
end
end
else
#wrk_str = varsubString(set_str)
#if NNE_var_list[no] == wrk_str
# wrk_flg = true
#end
end
count = 4
begin
wrk_case = getDataList(G_dataListAll[data_count][count])
while wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または" || wrk_case == "&&" || wrk_case == "&&" || wrk_case == "and" || wrk_case == "AND" || wrk_case == "かつ" do
wrk_case2 = getDataList(G_dataListAll[data_count][(count + 1)])
no = indexOfArray(NNE_var_name, wrk_case2)
if no > (-1)
wrk_flg2 = false
set_str = getDataList(G_dataListAll[data_count][(count + 2)])
if set_str == "<" || set_str == "<"
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) < (wrk_str.to_f)
wrk_flg2 = true
end
end
elsif set_str == ">" || set_str == ">"
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) > (wrk_str.to_f)
wrk_flg2 = true
end
end
elsif set_str == "!" || set_str == "!"
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) != (wrk_str.to_f)
wrk_flg2 = true
end
else
if NNE_var_list[no] != wrk_str
wrk_flg2 = true
end
end
elsif set_str == "==" || set_str == "=="
wrk_str = getDataList(G_dataListAll[data_count][(count + 3)])
wrk_str = varsubString(wrk_str)
if isNumber(NNE_var_list[no]) && isNumber(wrk_str)
if (NNE_var_list[no].to_f) == (wrk_str.to_f)
wrk_flg2 = true
end
else
if NNE_var_list[no] == wrk_str
wrk_flg2 = true
end
end
else
end
if wrk_case == "||" || wrk_case == "||" || wrk_case == "or" || wrk_case == "OR" || wrk_case == "または"
wrk_flg = (wrk_flg || wrk_flg2)
#debug_log "OR"
else
wrk_flg = (wrk_flg && wrk_flg2)
#debug_log "AND"
end
end
count += 4
wrk_case = getDataList(G_dataListAll[data_count][count])
end
rescue => e
end
#シーン移動
if wrk_flg
wrk_case = getDataList(G_dataListAll[data_count][count])
wrk_case = varsubString(wrk_case)
no = indexOfArray(NNE_cin_id, wrk_case)
if no > (-1)
data_count = NNE_cin_pos[no]
else
if wrk_case == "ゲームクリア" || wrk_case == "ゲームクリアー" || wrk_case == "グッドエンド" || wrk_case == "GAMECLEAR"
ending_flg = 1; mainloop = false
elsif wrk_case == "ゲームオーバー" || wrk_case == "バッドエンド" || wrk_case == "GAMEOVER"
ending_flg = 2; mainloop = false
elsif wrk_case == "ロード"
if isLogin()
loadNNE()
end
elsif wrk_case == "ロードパスワード"
if NNE_dat_load_pass_len != nil
setText(NNE_txbxName, "")
i = 0
while (i < 7) do
setText(NNE_txbxMsg[i], "")
i += 1
end
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
scrkbd_flg = true
scrkbd_pass_flg = true
$SKB_tap_flg_z_e = tap_flg_z_e
scrkbd_no = (-1)
scrkbd_top = "パスワードを入力してください"
scrkbd_color = "白"
scrkbd_max_str = NNE_dat_load_pass_len
scrkbd_def_str = ""
scrkbd_min_str = 0
scrkbd_num_only = false
mainloop = false
end
else
end
end
end
end
when "スクリーンキーボード"
setText(NNE_txbxName, "")
i = 0
while (i < 7) do
setText(NNE_txbxMsg[i], "")
i += 1
end
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
wrk_case = getDataList(G_dataListAll[data_count][1])
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
scrkbd_flg = true
scrkbd_no = no
$SKB_tap_flg_z_e = tap_flg_z_e
wrk_str = getDataList(G_dataListAll[data_count][2])
wrk_str = varsubString(wrk_str)
scrkbd_top = wrk_str
wrk_str = getDataList(G_dataListAll[data_count][4])
wrk_str = varsubString(wrk_str)
wrk_str = getSkbColorPtn(wrk_str)
scrkbd_color = wrk_str
no = getDataNumber(G_dataListAll[data_count][3]).to_i
scrkbd_max_str = no
wrk_str = getDataList(G_dataListAll[data_count][5].to_s)
wrk_str = varsubString(wrk_str)
scrkbd_def_str = wrk_str
scrkbd_min_str = 0
begin
no = getDataNumber(G_dataListAll[data_count][6]).to_i
scrkbd_min_str = no
rescue => e
end
scrkbd_num_only = false
begin
set_str = getDataList(G_dataListAll[data_count][7])
if set_str == "true" || set_str == "TRUE" || set_str == "オン" || set_str == "はい" || set_str == "on" || set_str == "ON"
scrkbd_num_only = true
end
rescue => e
end
mainloop = false
end
when "ユーザ関数"
#_/_/_/_/_/ プログラム上級者向け機能 _/_/_/_/_/
#日本語ノベルえでぃた実行中に任意のタイミングで
#ユーザ関数を割り込ませる事ができます
#
#この例では、data.rb内で
#
#ユーザ関数,
#変換後誕生日,妖精番号取得;
#
#が呼ばれたとき、
#data.rbの末尾に記載されたユーザ関数
#
#def getFairyNo(name, birth)
# return 関数内で計算された妖精番号
#end
#
#が実行され、
#[変換後誕生日]変数内に、結果が代入されます
wrk_str = getDataList(G_dataListAll[data_count][2])
wrk_str = varsubString(wrk_str)
if wrk_str == "妖精番号取得"
wrk_case = getDataList(G_dataListAll[data_count][1])
no = indexOfArray(NNE_var_name, wrk_case)
if no > (-1)
no2 = indexOfArray(NNE_var_name, "名前")
name = NNE_var_list[no2]
no3 = indexOfArray(NNE_var_name, "誕生日")
birth = NNE_var_list[no3]
wrk_str = getFairyNo(name, birth)
NNE_var_list[no] = wrk_str.to_s
end
end
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
when "データ移動" then
wrk_str = getDataList(G_dataListAll[data_count][1])
wrk_str = varsubString(wrk_str)
if isNumber(wrk_str)
no = getDataNumber(wrk_str).to_i
#データの初期化
deleteAllData()
#再生中音楽の停止
if G_bgm != nil
stopBGM(G_bgm)
end
G_data_no = no
change_scene "sc_logo"
end
when "セーブ" then
if isLogin()
if NNE_dat_load_flg != nil
if !NNE_dat_load_flg
end
NNE_dat_load_flg = nil
else
data = ""
data = data + G_data_no.to_s + ";" #データ位置
data = data + ";" #
data = data + "" #
saveNNE(data)
end
end
when "セーブ済" then
when "パスワードリスト" then
when "フラグパスワードリスト" then
when "フラグセーブ" then
if isLogin()
no = getDataNumber(G_dataListAll[data_count][1]).to_i
if no > 0 && no < 31
data = ""
begin
i = 2; ilen = getArrayLength(G_dataListAll[data_count])
if ilen > 4 then ilen = 4; end
while i < ilen
wrk_case = getDataList(G_dataListAll[data_count][i])
no2 = indexOfArray(NNE_flg_name, wrk_case)
if no2 > (-1)
data = data + no2.to_s + ";"
if NNE_flg_list[no2]
data = data + "1;"
else
data = data + "0;"
end
end
i += 1
end
rescue => e
end
saveNNE(data,no)
end
end
when "変数セーブ" then
if isLogin()
no = getDataNumber(G_dataListAll[data_count][1]).to_i
if no > 0 && no < 31
data = ""
begin
i = 2; ilen = getArrayLength(G_dataListAll[data_count])
if ilen > 4 then ilen = 4; end
while i < ilen
wrk_case = getDataList(G_dataListAll[data_count][i])
no2 = indexOfArray(NNE_var_name, wrk_case)
if no2 > (-1)
data = data + no2.to_s + ";" + NNE_var_list[no2] + ";"
end
i += 1
end
rescue => e
end
no += 30
saveNNE(data,no)
end
end
when "フラグロード" then
if isLogin()
if NNE_dat_load_flg != nil
no = getDataNumber(G_dataListAll[data_count][1]).to_i
if no > 0 && no < 31
loadNNE(no)
end
else
end
end
when "変数ロード" then
if isLogin()
if NNE_dat_load_flg != nil
no = getDataNumber(G_dataListAll[data_count][1]).to_i
if no > 0 && no < 31
no += 30
loadNNE(no)
end
else
end
end
when "フィード" then
wrk_case = getDataList(G_dataListAll[data_count][1])
wrk_case = varsubString(wrk_case)
result = send_activity_feed(wrk_case)
when "全画面" then
wrk_str = getDataList(G_dataListAll[data_count][1])
wrk_str = varsubString(wrk_str)
if wrk_str == "なし" || wrk_str == "終了"
msgCountA = (-1); msgCountB = 0; msgCountC = 0; msgSkip = false
msg_count = 0
msg_count_f = 0
msgNext = false
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
setSpritePZR(NNE_app_sp_copy_win,0,ani_m_h,40,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
msgFull = false
else
msgCountA = 0; msgCountB = 0; msgCountC = 0; msgSkip = false
wrk_str2 = []
wrk_str2 = splitStringN(G_dataListAll[data_count][1])
if !msgNext
msg_count = 0
msg_count_f = 0
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
else
msg_count_f += 1
end
i = 1; ilen = getArrayLength(wrk_str2)
while (i < 28) do
j = i + msg_count
if (i < ilen) && (msg_count < 28)
wrk_case = getDataList(wrk_str2[i])
wrk_case = varsubString(wrk_case)
#setText(NNE_txbxFullMsg[msg_count], wrk_case)
wrk_t = []
wrk_t = strSplit(wrk_case)
txbxMsgStr[(i - 1)] = wrk_t.clone
txbxMsgLen[(i - 1)] = getArrayLength(wrk_t)
wrk_t.clear
#msg_count += 1
elsif j < 28
if msgCountC < 1 then msgCountC = (i - 1); end
txbxMsgStr[(i - 1)] = [""]
txbxMsgLen[(i - 1)] = 0
#setText(NNE_txbxFullMsg[(i - 1 + msg_count)], "")
end
setText(NNE_txbxFullMsg[(i - 1 + msg_count)], "")
i += 1
end
msgNext = false
begin
wrk_case = getDataList(G_dataListAll[data_count][2])
wrk_case = varsubString(wrk_case)
case wrk_case
when "次へ" then
msgNext = true
else
end
rescue => e
end
if !msgFull
setSpritePZR(NNE_app_sp_copy_win,800,600,40,(img_msg_co % 2) * 800,floor(img_msg_co / 2) * 180,800,180,0,0,800,180)
setText(NNE_txbxName, "")
i = 0
while (i < 7) do
setText(NNE_txbxMsg[i], "")
i += 1
end
msgFull = true
end
if msgSpd < 3
mainloop = false
end
wrk_str2.clear
end
else
#文章表示
wrk_str = getDataList(G_dataListAll[data_count][0])
wrk_str = varsubString(wrk_str)
setText(NNE_txbxName, wrk_str)
msgCountA = 0; msgCountB = 0; msgCountC = 0; msgSkip = false
wrk_str2 = []
wrk_str2 = splitStringN(G_dataListAll[data_count][1])
i = 1; ilen = getArrayLength(wrk_str2)
while (i < 7) do
if i < ilen
wrk_case = getDataList(wrk_str2[i])
wrk_case = varsubString(wrk_case)
#setText(NNE_txbxMsg[(i - 1)], wrk_case)
wrk_t = []
wrk_t = strSplit(wrk_case)
txbxMsgStr[(i - 1)] = wrk_t.clone
txbxMsgLen[(i - 1)] = getArrayLength(wrk_t)
wrk_t.clear
else
if msgCountC < 1 then msgCountC = (i - 1); end
txbxMsgStr[(i - 1)] = [""]
txbxMsgLen[(i - 1)] = 0
#setText(NNE_txbxMsg[(i - 1)], "")
end
setText(NNE_txbxMsg[(i - 1)], "")
i += 1
end
#setText(NNE_txbxMsg, G_dataListAll[data_count][1] + " ")
if msgSpd < 3
mainloop = false
end
wrk_str2.clear
end
data_count += 1
else
msgSkip = true
end
end
#_/_/_/ 文章表示の実行 _/_/_/
if msgCountA > (-1)
if msgFull
#全画面
if !msgSkip
case msgSpd
when 1 then
mainloop = false
if msgWait < 3
msgWait += 1
else
i = msgCountB
wrk_str = ""
j = 0; jlen = msgCountA
while (j < jlen) do
wrk_str = wrk_str + txbxMsgStr[i][j].to_s
j += 1
end
setText(NNE_txbxFullMsg[(i + msg_count)], wrk_str)
msgCountA += 1
if msgCountA > txbxMsgLen[i]
msgCountA = 0; msgCountB += 1
if msgCountB > msgCountC
mainloop = true
end
end
msgWait = 0
end
when 2 then
mainloop = false
if msgWait < 1
msgWait += 1
else
i = msgCountB
wrk_str = ""
j = 0; jlen = msgCountA
while (j < jlen) do
wrk_str = wrk_str + txbxMsgStr[i][j].to_s
j += 1
end
setText(NNE_txbxFullMsg[(i + msg_count)], wrk_str)
msgCountA += 1
if msgCountA > txbxMsgLen[i]
msgCountA = 0; msgCountB += 1
if msgCountB > msgCountC
mainloop = true
end
end
msgWait = 0
end
else
end
else
i = 0
while (i < 7) do
if i < msgCountC
wrk_str = ""
j = 0; jlen = txbxMsgLen[i]
while (j < jlen) do
wrk_str = wrk_str + txbxMsgStr[i][j].to_s
j += 1
end
setText(NNE_txbxFullMsg[(i + msg_count)], wrk_str)
end
i += 1
end
msgCountA = (-1)
msgCountB = 0
if msg_count_f < 1
msg_count = msgCountC
else
msg_count += msgCountC
end
mainloop = false
end
else
#枠
if !msgSkip
case msgSpd
when 1 then
mainloop = false
if msgWait < 3
msgWait += 1
else
i = msgCountB
wrk_str = ""
j = 0; jlen = msgCountA
while (j < jlen) do
wrk_str = wrk_str + txbxMsgStr[i][j].to_s
j += 1
end
setText(NNE_txbxMsg[i], wrk_str)
msgCountA += 1
if msgCountA > txbxMsgLen[i]
msgCountA = 0; msgCountB += 1
if msgCountB > msgCountC
mainloop = true
end
end
msgWait = 0
end
when 2 then
mainloop = false
if msgWait < 1
msgWait += 1
else
i = msgCountB
wrk_str = ""
j = 0; jlen = msgCountA
while (j < jlen) do
wrk_str = wrk_str + txbxMsgStr[i][j].to_s
j += 1
end
setText(NNE_txbxMsg[i], wrk_str)
msgCountA += 1
if msgCountA > txbxMsgLen[i]
msgCountA = 0; msgCountB += 1
if msgCountB > msgCountC
mainloop = true
end
end
msgWait = 0
end
else
end
else
i = 0
while (i < 7) do
if i < msgCountC
wrk_str = ""
j = 0; jlen = txbxMsgLen[i]
while (j < jlen) do
wrk_str = wrk_str + txbxMsgStr[i][j].to_s
j += 1
end
setText(NNE_txbxMsg[i], wrk_str)
end
i += 1
end
msgCountA = (-1)
msgCountB = 0
mainloop = false
end
end
end
#_/_/_/ 背景アニメーションの実行 _/_/_/
if ani_b_t > 0
case ani_b_t
when 1 then
#背景移動 左
setSpritePZR(NNE_bg_bk,ani_b_x,0,1,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,(800 + ani_b_x),0,2,0,0,800,600,0,0,800,600)
ani_b_x -= 40
if ani_b_x < (-794)
ani_b_x += 38
elsif ani_b_x < (-780)
ani_b_x += 32
elsif ani_b_x < (-740)
ani_b_x += 20
end
if ani_b_x < (-800)
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 2 then
#背景移動 右
setSpritePZR(NNE_bg_bk,ani_b_x,0,1,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,((-800) + ani_b_x),0,2,0,0,800,600,0,0,800,600)
ani_b_x += 40
if ani_b_x > 794
ani_b_x -= 38
elsif ani_b_x > 780
ani_b_x -= 32
elsif ani_b_x > 740
ani_b_x -= 20
end
if ani_b_x > 800
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 3 then
#背景移動 上
setSpritePZR(NNE_bg_bk,0,ani_b_y,1,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,0,(600 + ani_b_y),2,0,0,800,600,0,0,800,600)
ani_b_y -= 30
if ani_b_y < (-594)
ani_b_y += 28
elsif ani_b_y < (-570)
ani_b_y += 23
elsif ani_b_y < (-530)
ani_b_y += 15
end
if ani_b_y < (-600)
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 4 then
#背景移動 下
setSpritePZR(NNE_bg_bk,0,ani_b_y,1,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,0,((-600) + ani_b_y),2,0,0,800,600,0,0,800,600)
ani_b_y += 30
if ani_b_y > 594
ani_b_y -= 28
elsif ani_b_y > 570
ani_b_y -= 23
elsif ani_b_y > 530
ani_b_y -= 15
end
if ani_b_y > 600
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 5 then
#背景モザイク 前半
img_mz_s = 0
case ani_b_y
when 0
img_mz_s = 50
when 1
img_mz_s = 100
when 2
img_mz_s = 200
end
img_mz_s_hf = img_mz_s / 2; img_mz_x = 800 / img_mz_s; img_mz_y = 600 / img_mz_s
if old_i > 0
i = 0
while i < old_i do
img_mz[i].destroy
i += 1
end
end
if img_mz_s > 0
i = 0; ilen = (img_mz_x * img_mz_y)
while i < ilen
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[i] = spr
if i > 0
img_mz_wk1 = (img_mz_s * (i % img_mz_x)); img_mz_wk2 = (img_mz_s * floor(i / img_mz_x))
else
img_mz_wk1 = 0; img_mz_wk2 = 0
end
setSpritePZR(img_mz[i],img_mz_wk1,img_mz_wk2,2,(img_mz_wk1 + img_mz_s_hf),(img_mz_wk2 + img_mz_s_hf),1,1,0,0,img_mz_s,img_mz_s)
i = i + 1
end
old_i = i
else
old_i = 0
end
if NNE_chr_r != nil
if han_ch_r
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,w_ch_r,0,(w_ch_r * (-1)),h_ch_r)
else
setSpritePZR(NNE_chr_r,(600 - wh_ch_r),(600 - h_ch_r),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,0,0,w_ch_r,h_ch_r)
end
end
#setSpritePZR(img_mz[0],80,60,2,0,0,800,600,0,0,800,600)
#spr = createSpriteN(NNE_bg_bk_id,0)
#img_mz[0] = spr
#
#setSpritePZR(img_mz[0],10,10,1,0,0,800,600,0,0,800,600)
#img_mz[0].destroy
ani_b_y += 1
if ani_b_y > 2
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
ani_b_t = 6
end
when 6 then
#背景モザイク 後半
img_mz_s = 0
case ani_b_y
when 1
img_mz_s = 50
when 2
img_mz_s = 100
when 3
img_mz_s = 200
end
img_mz_s_hf = img_mz_s / 2; img_mz_x = 800 / img_mz_s; img_mz_y = 600 / img_mz_s
if old_i > 0
i = 0
while i < old_i do
img_mz[i].destroy
i += 1
end
end
if img_mz_s > 0
i = 0; ilen = (img_mz_x * img_mz_y)
while i < ilen
spr = createSpriteN(NNE_bg_bk_id,0)
img_mz[i] = spr
if i > 0
img_mz_wk1 = (img_mz_s * (i % img_mz_x)); img_mz_wk2 = (img_mz_s * floor(i / img_mz_x))
else
img_mz_wk1 = 0; img_mz_wk2 = 0
end
setSpritePZR(img_mz[i],img_mz_wk1,img_mz_wk2,2,(img_mz_wk1 + img_mz_s_hf),(img_mz_wk2 + img_mz_s_hf),1,1,0,0,img_mz_s,img_mz_s)
i = i + 1
end
old_i = i
else
old_i = 0
end
ani_b_y -= 1
if ani_b_y < 0
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 7 then
if ani_b_x == 0
#背景ブラインド 右
if ani_b_y < 10
img_mz[ani_b_y * 2].destroy
else
img_mz[(ani_b_y * 2) - 19].destroy
end
else
#背景ブラインド 左
if ani_b_y < 10
img_mz[19 - (ani_b_y * 2)].destroy
else
img_mz[19 - ((ani_b_y * 2) - 19)].destroy
end
end
ani_b_y += 1
if ani_b_y > 19
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 8 then
#背景拡大
if ani_b_x == 0
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
end
setSpritePZR(NNE_bg_fr,(400 - ani_b_x),(300 - ani_b_y),2,0,0,800,600,0,0,800,600)
ax = ani_b_x / 400
ay = ani_b_y / 300
NNE_bg_fr.scale(ax, ay)
ani_b_x += 20
ani_b_y += 15
if ani_b_x > 394
ani_b_x -= 18
ani_b_y -= 13.5
elsif ani_b_x > 370
ani_b_x -= 16
ani_b_y -= 12
elsif ani_b_x > 330
ani_b_x -= 10
ani_b_y -= 7.5
end
if ani_b_x > 400
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 9 then
#背景縮小
setSpritePZR(NNE_bg_bk,(ani_b_x * (-1)),(ani_b_y * (-1)),2,0,0,800,600,0,0,(800 + (ani_b_x * 2)),(600 + (ani_b_y * 2)))
if ani_b_x == 0
setSpritePZR(NNE_bg_fr,0,0,1,0,0,800,600,0,0,800,600)
end
ani_b_x -= 20
ani_b_y -= 15
if ani_b_x < (-400)
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 10 then
#背景回転 縦
if ani_b_y == 0
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,0,300,2,0,0,800,600,0,0,800,0)
elsif ani_b_y > 300
setSpritePZR(NNE_bg_fr,0,(300 + (300 - ani_b_y)),2,0,0,800,600,0,0,800,600)
a = ((-1) * (300 - ani_b_y)) / 300
NNE_bg_fr.scale 1, a
else
setSpritePZR(NNE_bg_bk,0,ani_b_y,1,0,0,800,600,0,0,800,(600 - (ani_b_y * 2)))
end
ani_b_y += 30
if ani_b_y > 594
ani_b_y -= 28
elsif ani_b_y > 570
ani_b_y -= 26
elsif ani_b_y > 530
ani_b_y -= 22
end
if ani_b_y > 600
NNE_bg_fr.scale 1, 1
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 11 then
#背景回転 横
if ani_b_x == 0
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
setSpritePZR(NNE_bg_fr,400,0,2,0,0,800,600,0,0,0,600)
elsif ani_b_x > 400
setSpritePZR(NNE_bg_fr,(400 + (400 - ani_b_x)),0,2,0,0,800,600,0,0,800,600)
a = ((-1) * (400 - ani_b_x)) / 400
NNE_bg_fr.scale a, 1
else
setSpritePZR(NNE_bg_bk,ani_b_x,0,1,0,0,800,600,0,0,(800 - (ani_b_x * 2)),600)
end
ani_b_x += 40
if ani_b_x > 794
ani_b_x -= 38
elsif ani_b_x > 780
ani_b_x -= 36
elsif ani_b_x > 740
ani_b_x -= 30
end
if ani_b_x > 800
NNE_bg_fr.scale 1, 1
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 12 then
ani_b_x += 1
case ani_b_y
when 0 then
#背景ドア 横 開く
if ani_b_x < 20
img_mz[0].position(((-20) * ani_b_x), 0)
img_mz[1].position((400 + (20 * ani_b_x)), 0)
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 1 then
#背景ドア 横 閉じる
ani_b_x += 19
if ani_b_x > 394
ani_b_x -= 18
elsif ani_b_x > 380
ani_b_x -= 16
elsif ani_b_x > 340
ani_b_x -= 10
end
if ani_b_x < 400
img_mz[0].position(((-400) + ani_b_x), 0)
img_mz[1].position((800 - ani_b_x), 0)
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
when 2 then
#背景ドア 縦 開く
if ani_b_x < 20
img_mz[0].position(0, ((-15) * ani_b_x))
img_mz[1].position(0, (300 + (15 * ani_b_x)))
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 3 then
#背景ドア 縦 閉じる
ani_b_x += 14
if ani_b_y > 294
ani_b_x -= 13
elsif ani_b_y > 270
ani_b_x -= 11
elsif ani_b_y > 230
ani_b_x -= 7
end
if ani_b_x < 300
img_mz[0].position(0, ((-300) + ani_b_x))
img_mz[1].position(0, (600 - ani_b_x))
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
deleteSprite(NNE_bg_bk)
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
NNE_bg_fr = nil
#mainloop = false
end
else
end
when 13 then
#ani_b_x += 1
case ani_b_y
when 0 then
#背景本 横 右
ani_b_x += 20
if ani_b_x > 794
ani_b_x -= 18
elsif ani_b_x > 780
ani_b_x -= 16
elsif ani_b_x > 740
ani_b_x -= 10
end
if ani_b_x < 400
img_mz[0].position(ani_b_x, 0)
a = (400 - ani_b_x) / 400
img_mz[0].scale(a, 1)
elsif ani_b_x < 401
img_mz[0].destroy
img_mz[0] = createSpriteN(NNE_bg_bk_id,0)
setSpritePZR(img_mz[0],400,0,3,400,0,400,600,0,0,400,600); img_mz[0].scale(0, 1)
elsif ani_b_x < 800
a = (ani_b_x - 400) / 400
img_mz[0].scale(a, 1)
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 1 then
#背景本 横 左
ani_b_x += 20
if ani_b_x > 794
ani_b_x -= 18
elsif ani_b_x > 780
ani_b_x -= 16
elsif ani_b_x > 740
ani_b_x -= 10
end
if ani_b_x < 400
a = (400 - ani_b_x) / 400
img_mz[1].scale(a, 1)
elsif ani_b_x < 401
img_mz[1].destroy
img_mz[1] = createSpriteN(NNE_bg_bk_id,0)
setSpritePZR(img_mz[1],400,0,3,0,0,400,600,0,0,400,600); img_mz[1].scale(0, 1)
elsif ani_b_x < 800
img_mz[1].position((800 - ani_b_x), 0)
a = (ani_b_x - 400) / 400
img_mz[1].scale(a, 1)
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 2 then
#背景本 縦 下
ani_b_x += 15
if ani_b_y > 594
ani_b_x -= 13
elsif ani_b_y > 570
ani_b_x -= 11
elsif ani_b_y > 530
ani_b_x -= 7
end
if ani_b_x < 300
img_mz[0].position(0, ani_b_x)
a = (300 - ani_b_x) / 300
img_mz[0].scale(1, a)
elsif ani_b_x < 301
img_mz[0].destroy
img_mz[0] = createSpriteN(NNE_bg_bk_id,0)
setSpritePZR(img_mz[0],0,300,3,0,300,800,300,0,0,800,300); img_mz[0].scale(1, 0)
elsif ani_b_x < 600
a = (ani_b_x - 300) / 300
img_mz[0].scale(1, a)
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 3 then
#背景本 縦 上
ani_b_x += 15
if ani_b_y > 594
ani_b_x -= 13
elsif ani_b_y > 570
ani_b_x -= 11
elsif ani_b_y > 530
ani_b_x -= 7
end
if ani_b_x < 300
a = (300 - ani_b_x) / 300
img_mz[1].scale(1, a)
elsif ani_b_x < 301
img_mz[1].destroy
img_mz[1] = createSpriteN(NNE_bg_bk_id,0)
setSpritePZR(img_mz[1],0,300,3,0,0,800,300,0,0,800,300); img_mz[1].scale(1, 0)
elsif ani_b_x < 600
img_mz[1].position(0, (600 - ani_b_x))
a = (ani_b_x - 300) / 300
img_mz[1].scale(1, a)
else
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
else
end
when 14 then
#背景フェードアウト
a = 1
if ani_b_x < 50
a = (100 - (ani_b_x * 3)) / 100
else
a = 0
end
setAlpha(NNE_bg_bk,a)
ani_b_x += 1
if a <= 0
if NNE_bg_bk != nil
setAlpha(NNE_bg_bk,1)
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
#mainloop = false
end
when 15 then
#背景旋回
a = img_mz[0].angle
#debug_log a
case ani_b_y
when 0 then
#左へ
a -= ani_b_x
img_mz[0].angle a
if a < (-90)
img_mz[0].angle 0
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
end
when 1 then
#左から
a += ani_b_x
if a > (-5)
a -= ((ani_b_x / 4) * 3)
elsif a > (-15)
a -= (ani_b_x / 2)
end
img_mz[0].angle a
if a > 0
img_mz[0].angle 0
img_mz[0].destroy; img_mz[1].destroy
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
end
when 2 then
#右へ
a += ani_b_x
img_mz[0].angle a
if a > 90
img_mz[0].angle 0
img_mz[0].destroy; img_mz[1].destroy
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
end
else
#右から
a -= ani_b_x
if a < 5
a += ((ani_b_x / 4) * 3)
elsif a < 15
a += (ani_b_x / 2)
end
img_mz[0].angle a
if a < 0
img_mz[0].angle 0
img_mz[0].destroy; img_mz[1].destroy
if NNE_bg_bk != nil
deleteSprite(NNE_bg_bk)
end
NNE_bg_bk = NNE_bg_fr
NNE_bg_bk_id = NNE_bg_fr_id
NNE_bg_fr = nil
setSpritePZR(NNE_bg_bk,0,0,1,0,0,800,600,0,0,800,600)
ani_b_t = 0
ani_b_x = 0; ani_b_y = 0
end
end
when 20 then
#フェードアウト
#debug_log no_ptn
if ani_b_x == 0
setSpritePZR(NNE_app_sp_fla,0,0,30,(ani_b_c - 0.8),0,(ani_b_c - 0.2),1,0,0,80000,60000)
#setSpritePZR(NNE_app_sp_fla,800,600,30,(ani_b_c - 0.8),0,(ani_b_c - 0.2),1,0,0,80000,60000)
end
a = 0
if ani_b_x > 0
a = (ani_b_x * ani_b_s) / 100
end
setAlpha(NNE_app_sp_fla,a)
ani_b_x += 1
if a >= ani_b_cp
ani_b_cp = a
setAlpha(NNE_app_sp_fla,a)
ani_b_t = 0
ani_b_x = 0
#mainloop = false
end
when 21 then
#フェードイン
if ani_b_x == 0
setSpritePZR(NNE_app_sp_fla,0,0,30,(ani_b_c - 0.8),0,(ani_b_c - 0.2),1,0,0,80000,60000)
end
a = 1
if (ani_b_cp == 0) || ((ani_b_x * ani_b_s) == 100)
a = 0
else
a = ani_b_cp - ((ani_b_x * ani_b_s) / 100)
end
setAlpha(NNE_app_sp_fla,a)
ani_b_x += 1
if a <= 0
setSpritePZR(NNE_app_sp_fla,800,600,30,0,0,384,960,0,0,384,960)
setAlpha(NNE_app_sp_fla,1)
ani_b_cp = 0
ani_b_t = 0
ani_b_x = 0
#mainloop = false
end
else
end
end
#_/_/_/ エフェクトの実行 _/_/_/
if ani_a_t > 0
case ani_a_t
when 1 then
#振動 縦
case ani_a_c
when 0 then
camera_position(0, (ani_shk_h / 2))
when 1 then
camera_position(0, ani_shk_h)
when 2 then
camera_position(0, (ani_shk_h / 2))
when 3 then
camera_position(0, 0)
when 4 then
camera_position(0, ((-1) * (ani_shk_h / 2)))
when 5 then
camera_position(0, ((-1) * ani_shk_h))
when 6 then
camera_position(0, ((-1) * (ani_shk_h / 2)))
when 7 then
camera_position(0, 0)
else
end
ani_a_c += 1
if ani_a_c > 7 then ani_a_c = 0; end
when 2 then
#振動 横
case ani_a_c
when 0 then
camera_position((ani_shk_h / 2), 0)
when 1 then
camera_position(ani_shk_h, 0)
when 2 then
camera_position((ani_shk_h / 2), 0)
when 3 then
camera_position(0, 0)
when 4 then
camera_position(((-1) * (ani_shk_h / 2)), 0)
when 5 then
camera_position(((-1) * ani_shk_h), 0)
when 6 then
camera_position(((-1) * (ani_shk_h / 2)), 0)
when 7 then
camera_position(0, 0)
else
end
ani_a_c += 1
if ani_a_c > 7 then ani_a_c = 0; end
else
end
end
#_/_/_/ キャラアニメの実行 _/_/_/
if ch_new_c > 0
case ch_new_c
when 1 then
setAlpha(NNE_chr_new,0.25)
when 2 then
setAlpha(NNE_chr_new,0.5)
when 3 then
setAlpha(NNE_chr_new,0.75)
when 4 then
setAlpha(NNE_chr_new,1)
end
ch_new_c += 1
if ch_new_c > 4
NNE_chr_new = nil
ch_new_c = 0
end
end
if ch_old_c > 0
case ch_old_c
when 1 then
setAlpha(NNE_chr_old,0.75)
when 2 then
setAlpha(NNE_chr_old,0.5)
when 3 then
setAlpha(NNE_chr_old,0.25)
when 4 then
setAlpha(NNE_chr_old,0)
end
ch_old_c += 1
if ch_old_c > 4
NNE_chr_old.destroy
NNE_chr_old = nil
ch_old_c = 0
end
end
if NNE_chr_ani_l > 0
wrk_x = 0; wrk_y = 0
i = getArrayLength(ani_xd[NNE_chr_ani_l]) - 1
if NNE_chr_anic_l > i
if (NNE_chr_ani_l == 1) || (NNE_chr_ani_l == 2)
NNE_chr_anic_l = 0
else
NNE_chr_anic_l = i
end
end
wrk_x = ani_xd[NNE_chr_ani_l][NNE_chr_anic_l]
wrk_y = ani_yd[NNE_chr_ani_l][NNE_chr_anic_l]
NNE_chr_anic_l += 1
if NNE_chr_l != nil
if han_ch_l
setSpritePZR(NNE_chr_l,((200 - wh_ch_l) + wrk_x),((600 - h_ch_l) + wrk_y),5,(w_ch_l * set_ch_co_l),0,w_ch_l,h_ch_l,w_ch_l,0,(w_ch_l * (-1)),h_ch_l)
else
setSpritePZR(NNE_chr_l,((200 - wh_ch_l) + wrk_x),((600 - h_ch_l) + wrk_y),5,(w_ch_l * set_ch_co_l),0,w_ch_l,h_ch_l,0,0,w_ch_l,h_ch_l)
end
end
end
if NNE_chr_ani_c > 0
wrk_x = 0; wrk_y = 0
i = getArrayLength(ani_xd[NNE_chr_ani_c]) - 1
if NNE_chr_anic_c > i
if (NNE_chr_ani_c == 1) || (NNE_chr_ani_c == 2)
NNE_chr_anic_c = 0
else
NNE_chr_anic_c = i
end
end
wrk_x = ani_xd[NNE_chr_ani_c][NNE_chr_anic_c]
wrk_y = ani_yd[NNE_chr_ani_c][NNE_chr_anic_c]
NNE_chr_anic_c += 1
if NNE_chr_c != nil
if han_ch_c
setSpritePZR(NNE_chr_c,((400 - wh_ch_c) + wrk_x),((600 - h_ch_c) + wrk_y),5,(w_ch_c * set_ch_co_c),0,w_ch_c,h_ch_c,w_ch_c,0,(w_ch_c * (-1)),h_ch_c)
else
setSpritePZR(NNE_chr_c,((400 - wh_ch_c) + wrk_x),((600 - h_ch_c) + wrk_y),5,(w_ch_c * set_ch_co_c),0,w_ch_c,h_ch_c,0,0,w_ch_c,h_ch_c)
end
end
end
if NNE_chr_ani_r > 0
wrk_x = 0; wrk_y = 0
i = getArrayLength(ani_xd[NNE_chr_ani_r]) - 1
if NNE_chr_anic_r > i
if (NNE_chr_ani_r == 1) || (NNE_chr_ani_r == 2)
NNE_chr_anic_r = 0
else
NNE_chr_anic_r = i
end
end
wrk_x = ani_xd[NNE_chr_ani_r][NNE_chr_anic_r]
wrk_y = ani_yd[NNE_chr_ani_r][NNE_chr_anic_r]
NNE_chr_anic_r += 1
if NNE_chr_r != nil
if han_ch_r
setSpritePZR(NNE_chr_r,((600 - wh_ch_r) + wrk_x),((600 - h_ch_r) + wrk_y),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,w_ch_r,0,(w_ch_r * (-1)),h_ch_r)
else
setSpritePZR(NNE_chr_r,((600 - wh_ch_r) + wrk_x),((600 - h_ch_r) + wrk_y),5,(w_ch_r * set_ch_co_r),0,w_ch_r,h_ch_r,0,0,w_ch_r,h_ch_r)
end
end
end
#_/_/_/ 選択肢の実行 _/_/_/
if sel_c_t > 0
#マウスでの操作判定
ani_b_x = pointer.x; ani_b_y = pointer.y
wrk_flg = false
if sel_c_x != ani_b_x then sel_c_x = ani_b_x; wrk_flg = true; end
if sel_c_y != ani_b_y then sel_c_y = ani_b_y; wrk_flg = true end
if wrk_flg
i = 0; ilen = sel_c_len; adx = 0; ady = 0
while i < ilen
if i > 0
adx = 400 * (i % 2); ady = 30 * floor(i / 2)
end
#NNE_txbxCursor[i] = createText(30 + adx, 480 + ady, 30, 30)
#NNE_txbxSelect[i] = createText(50 + adx, 480 + ady, 350, 30)
if (ani_b_x > (30 + adx)) && (ani_b_x < (400 + adx)) && (sel_c_y > (480 + ady)) && (sel_c_y < (510 + ady))
setText(NNE_txbxCursor[(sel_c_t - 1)], "")
sel_c_t = (i + 1)
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
i = ilen
end
i += 1
end
end
#キーボードでの操作判定
if (key_flg_l_s && !key_flg_l_e)
setText(NNE_txbxCursor[(sel_c_t - 1)], "")
i = sel_c_t % 2
if i == 0 then sel_c_t -= 1; else sel_c_t += 1; end
if sel_c_t > sel_c_len then sel_c_t = sel_c_len; end
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
key_flg_l_e = true
end
if (key_flg_r_s && !key_flg_r_e)
setText(NNE_txbxCursor[(sel_c_t - 1)], "")
i = sel_c_t % 2
if i == 0 then sel_c_t -= 1; else sel_c_t += 1; end
if sel_c_t > sel_c_len then sel_c_t = sel_c_len; end
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
key_flg_r_e = true
end
if (key_flg_u_s && !key_flg_u_e)
setText(NNE_txbxCursor[(sel_c_t - 1)], "")
sel_c_t -= 2; i = sel_c_len % 2
if sel_c_t < 0
if i == 0 then sel_c_t = (sel_c_len - 1); else sel_c_t = sel_c_len; end
elsif sel_c_t < 1
if i == 0 then sel_c_t = sel_c_len; else sel_c_t = (sel_c_len - 1); end
end
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
key_flg_u_e = true
end
if (key_flg_d_s && !key_flg_d_e)
setText(NNE_txbxCursor[(sel_c_t - 1)], "")
sel_c_t += 2; i = sel_c_t % 2
if sel_c_t > sel_c_len
if i == 0 then sel_c_t = 2; else sel_c_t = 1; end
end
setText(NNE_txbxCursor[(sel_c_t - 1)], "⇒")
key_flg_d_e = true
end
#選択肢の終了
if mainloop && key_flg_z_s
no = indexOfArray(NNE_cin_id, sel_c_id[(sel_c_t - 1)])
if no > (-1) then
data_count = NNE_cin_pos[no]
else
wrk_case = sel_c_id[(sel_c_t - 1)]
if wrk_case == "ゲームクリア" || wrk_case == "ゲームクリアー" || wrk_case == "グッドエンド" || wrk_case == "GAMECLEAR"
ending_flg = 1; mainloop = false
elsif wrk_case == "ゲームオーバー" || wrk_case == "バッドエンド" || wrk_case == "GAMEOVER"
ending_flg = 2; mainloop = false
elsif wrk_case == "ロード"
if isLogin()
loadNNE()
end
elsif wrk_case == "ロードパスワード"
if NNE_dat_load_pass_len != nil
setText(NNE_txbxName, "")
i = 0
while (i < 7) do
setText(NNE_txbxMsg[i], "")
i += 1
end
i = 0
while (i < 28) do
setText(NNE_txbxFullMsg[i], "")
txbxMsgStr[i] = [""]
txbxMsgLen[i] = 0
i += 1
end
scrkbd_flg = true
scrkbd_pass_flg = true
$SKB_tap_flg_z_e = tap_flg_z_e
scrkbd_no = (-1)
scrkbd_top = "パスワードを入力してください"
scrkbd_color = "白"
scrkbd_max_str = NNE_dat_load_pass_len
scrkbd_def_str = ""
scrkbd_min_str = 0
scrkbd_num_only = false
mainloop = false
end
else
end
end
sel_c_t = 0
ani_b_x = 0; ani_b_y = 0
sel_c_x = 0; sel_c_y = 0
i = 0; ilen = 6;
while i < ilen
setText(NNE_txbxCursor[i], "")
setText(NNE_txbxSelect[i], "")
i += 1
end
#mainloop = false
end
end
#音楽のフェードイン、フェードアウト
if bgm_c > 0
if bgm_c == 1
volBGM(G_bgm, bgm_vol)
bgm_vol -= 2
if bgm_vol < 0
bgm_vol = 0; bgm_c = 0
stopBGM(G_bgm)
G_bgm = nil
end
elsif bgm_c == 2
volBGM(G_bgm, bgm_vol)
bgm_vol += 2
if bgm_vol > G_vol
bgm_vol = G_vol; bgm_c = 0
volBGM(G_bgm, G_vol)
end
else
bgm_c = 0
end
end
#スクリーンキーボード
if scrkbd_flg
mainloop = false
ret = scrKbdStart(scrkbd_top,scrkbd_color,scrkbd_max_str,scrkbd_def_str,scrkbd_min_str,scrkbd_num_only)
if ret[0]
if scrkbd_no > (-1)
NNE_var_list[scrkbd_no] = ret[1]
elsif scrkbd_pass_flg
#ロードパスワード
pass_str = ret[1]
pass_str_list = []
pass_str_list = strSplit(pass_str)
slen_pass = 0
slen = 0
#フラグパスワードのチェックと代入
wrk_flg = true
i = ilen = (getArrayLength(NNE_dat_load_flg_len) - 1)
while i > (-1) do
slen = NNE_dat_load_flg_len[i]
no = indexOfArray(NNE_flg_name, NNE_dat_load_flg_id[i])
if no > (-1)
wrk_pass = ""
j = (NNE_dat_load_pass_len - slen_pass - slen); jlen = j + slen
while j < jlen do
wrk_pass = wrk_pass + pass_str_list[j].to_s
j += 1
end
if wrk_pass == NNE_dat_load_flg_tstr[i] || wrk_pass == NNE_dat_load_flg_fstr[i]
if wrk_pass == NNE_dat_load_flg_tstr[i]
NNE_flg_list[no] = true
else
NNE_flg_list[no] = false
end
else
wrk_flg = false
end
else
wrk_flg = false
end
slen_pass += slen
if !wrk_flg
i = 0
end
i -= 1
end
no = (-1)
if wrk_flg
wrk_pass = ""
j = 0; jlen = NNE_dat_load_pass_len - slen_pass
while j < jlen do
wrk_pass = wrk_pass + pass_str_list[j].to_s
j += 1
end
no = indexOfArray(NNE_dat_load_pass, wrk_pass)
end
if no > (-1) && wrk_flg
#パスワード成功
NNE_dat_load_flg = true
G_data_no = (no + 1)
#NNE_user_key =
#データの初期化
deleteAllData()
#再生中音楽の停止
if G_bgm != nil
stopBGM(G_bgm)
end
change_scene "sc_logo"
else
#パスワード失敗
msgCountA = 0; msgCountB = 0; msgCountC = 1; msgSkip = false
wrk_t = []
wrk_t = strSplit("パスワードが違います")
txbxMsgStr[0] = wrk_t.clone
txbxMsgLen[0] = getArrayLength(wrk_t)
wrk_t.clear
end
pass_str_list.clear
scrkbd_pass_flg = false
else
end
scrkbd_flg = false
setTextFontSize(18)
scrkbd_min_str = 0
scrkbd_num_only = false
#debug_log "scr_kbd_end"
#debug_log NNE_var_list[scrkbd_no]
mainloop = true
end
ret.clear
end
#待機時間
if wait_time_old != nil
tm = getLocalCurrentDate()
wait_time_new = deffTime(tm)
if wait_time_new > wait_time_old
wait_time_old = nil
wait_time_new = nil
end
tm.clear
end
#_/_/_/ ゲーム終了 _/_/_/
if ending_flg > 0
if ending_flg == 1
game_clear
else
game_clear
end
end
end
render do
#_/_/_/ 描画 _/_/_/
end
end
#_/_/_/_/_/_/ 画像の定義 _/_/_/_/_/_/
sprite 'spr_img_00' do
image 'img_00'
origin :left_top
end
sprite 'spr_img_01' do
image 'img_01'
origin :left_top
end
sprite 'spr_img_02' do
image 'img_02'
origin :left_top
end
sprite 'spr_img_03' do
image 'img_03'
origin :left_top
end
sprite 'spr_img_04' do
image 'img_04'
origin :left_top
end
sprite 'spr_img_05' do
image 'img_05'
origin :left_top
end
sprite 'spr_img_06' do
image 'img_06'
origin :left_top
end
sprite 'spr_img_07' do
image 'img_07'
origin :left_top
end
sprite 'spr_img_08' do
image 'img_08'
origin :left_top
end
sprite 'spr_img_09' do
image 'img_09'
origin :left_top
end
sprite 'spr_img_10' do
image 'img_10'
origin :left_top
end
sprite 'spr_img_11' do
image 'img_11'
origin :left_top
end
sprite 'spr_img_12' do
image 'img_12'
origin :left_top
end
sprite 'spr_img_13' do
image 'img_13'
origin :left_top
end
sprite 'spr_img_14' do
image 'img_14'
origin :left_top
end
sprite 'spr_img_15' do
image 'img_15'
origin :left_top
end
sprite 'spr_img_16' do
image 'img_16'
origin :left_top
end
sprite 'spr_img_17' do
image 'img_17'
origin :left_top
end
sprite 'spr_img_18' do
image 'img_18'
origin :left_top
end
sprite 'spr_img_19' do
image 'img_19'
origin :left_top
end
sprite 'spr_img_20' do
image 'img_20'
origin :left_top
end
sprite 'spr_img_21' do
image 'img_21'
origin :left_top
end
sprite 'spr_img_22' do
image 'img_22'
origin :left_top
end
sprite 'spr_img_23' do
image 'img_23'
origin :left_top
end
sprite 'spr_img_24' do
image 'img_24'
origin :left_top
end
sprite 'spr_img_25' do
image 'img_25'
origin :left_top
end
sprite 'spr_img_26' do
image 'img_26'
origin :left_top
end
sprite 'spr_img_27' do
image 'img_27'
origin :left_top
end
sprite 'spr_img_28' do
image 'img_28'
origin :left_top
end
sprite 'spr_img_29' do
image 'img_29'
origin :left_top
end
sprite 'spr_eximg_00' do
image 'eximg_00'
origin :left_top
end
sprite 'spr_eximg_01' do
image 'eximg_01'
origin :left_top
end
sprite 'spr_eximg_02' do
image 'eximg_02'
origin :left_top
end
sprite 'spr_eximg_03' do
image 'eximg_03'
origin :left_top
end
sprite 'spr_eximg_04' do
image 'eximg_04'
origin :left_top
end
sprite 'spr_eximg_05' do
image 'eximg_05'
origin :left_top
end
sprite 'spr_eximg_06' do
image 'eximg_06'
origin :left_top
end
sprite 'spr_eximg_07' do
image 'eximg_07'
origin :left_top
end
sprite 'spr_eximg_08' do
image 'eximg_08'
origin :left_top
end
sprite 'spr_eximg_09' do
image 'eximg_09'
origin :left_top
end
sprite 'spr_eximg_10' do
image 'eximg_10'
origin :left_top
end
sprite 'spr_eximg_11' do
image 'eximg_11'
origin :left_top
end
sprite 'spr_eximg_12' do
image 'eximg_12'
origin :left_top
end
sprite 'spr_eximg_13' do
image 'eximg_13'
origin :left_top
end
sprite 'spr_eximg_14' do
image 'eximg_14'
origin :left_top
end
sprite 'spr_eximg_15' do
image 'eximg_15'
origin :left_top
end
sprite 'spr_eximg_16' do
image 'eximg_16'
origin :left_top
end
sprite 'spr_eximg_17' do
image 'eximg_17'
origin :left_top
end
sprite 'spr_eximg_18' do
image 'eximg_18'
origin :left_top
end
sprite 'spr_eximg_19' do
image 'eximg_19'
origin :left_top
end
sprite 'spr_eximg_20' do
image 'eximg_20'
origin :left_top
end
sprite 'spr_eximg_21' do
image 'eximg_21'
origin :left_top
end
sprite 'spr_eximg_22' do
image 'eximg_22'
origin :left_top
end
sprite 'spr_eximg_23' do
image 'eximg_23'
origin :left_top
end
sprite 'spr_eximg_24' do
image 'eximg_24'
origin :left_top
end
sprite 'spr_eximg_25' do
image 'eximg_25'
origin :left_top
end
sprite 'spr_eximg_26' do
image 'eximg_26'
origin :left_top
end
sprite 'spr_eximg_27' do
image 'eximg_27'
origin :left_top
end
sprite 'spr_eximg_28' do
image 'eximg_28'
origin :left_top
end
sprite 'spr_eximg_29' do
image 'eximg_29'
origin :left_top
end
sprite 'spr_img_copy_win' do
image 'img_copy_win'
origin :left_top
end
sprite 'spr_img_main_win' do
image 'img_main_win'
origin :left_top
end
sprite 'spr_img_sub_win' do
image 'img_sub_win'
origin :left_top
end
sprite 'spr_img_fla' do
image 'img_fla'
origin :left_top
end
sprite 'spr_img_emo_00' do
image 'img_emo_00'
origin :left_top
end
sprite 'spr_img_emo_01' do
image 'img_emo_01'
origin :left_top
end
#_/_/_/_/_/_/ 処理開始 _/_/_/_/_/_/
start_scene "sc_logo"
コード一覧
- data.rb
- scr_kbd.rb
- start.rb
プレー内容を公開する
プレー履歴
-
PAPEL3:
パペルさん Thank you for playing !
(11/25 15:14)
-
minionclover:
Thank you for playing !
(08/06 22:54)
-
なとおとき:
ひろゆきさん Thank you for playing !
(07/24 01:40)
-
なとおとき:
Thank you for playing !
(07/24 01:38)
-
キューマル:
キューマルさん Thank you for playing !
(03/17 20:55)
-
井戸乃博士:
IDOさんThank you for playing !
(02/18 17:58)
-
aoihikawa:
あおいさんThank you for playing !
(02/17 11:29)
-
mochi3kan:
Thank you for playing !
(02/07 17:13)
-
井戸乃博士:
Thank you for playing !
(02/06 19:56)
-
光楼(114):
Thank you for playing !
(02/06 14:19)
新着レビュー
レビューはまだ投稿されていません。 作品の感想を作者に伝えるためにレビューを投稿してみませんか?
フォロー/シェア
ウィンドウ
https://rmake.jp/published_items/37210
オプション
https://rmake.jp/published_items/38572
背景
https://rmake.jp/published_items/34427
https://rmake.jp/published_items/34426
立ち絵
https://rmake.jp/published_items/37145
https://rmake.jp/published_items/37447
ありがとうございます
追加で
ウインドウ
拡張メッセージウインドウ_02
背景
背景_夜
立ち絵
浜谷ルメ子
拡張画像
イベントアイテム_アイテム枠_03_赤
イベントアイテム_マグカップ_にぃみゃん
集中線_黒