Let'sダンススクリプト
投稿者: rdjk5242 投稿日:2012/02/14 15:01
最初に書いておくと、長いです。
ツイート
setCustomParamMenuEnable(true) setCustomParamMenuName("Let's ダンシング!") setMenuItemVisible(getMenuStatus(), false) setMenuItemVisible(getMenuItem(), false) setMenuItemVisible(getMenuEquipment(), false) setMenuItemVisible(getMenuSortParty(), false) setMenuItemVisible(getMenuBackLog(), false) setMenuItemVisible(getMenuSave(), false) setMenuItemVisible(getMenuLoad(), false) setMenuItemVisible(getMenuHideWindow(), false) def aL() setEventDirection("playerCharacterEvent",getLeftDirection()) end def aU() setEventDirection("playerCharacterEvent",getUpDirection()) end def aR() setEventDirection("playerCharacterEvent",getRightDirection()) end def aD() setEventDirection("playerCharacterEvent",getDownDirection()) end def bL() setEventDirection("event4",getLeftDirection()) end def bU() setEventDirection("event4",getUpDirection()) end def bR() setEventDirection("event4",getRightDirection()) end def bD() setEventDirection("event4",getDownDirection()) end def cL() setEventDirection("event5",getLeftDirection()) end def cU() setEventDirection("event5",getUpDirection()) end def cR() setEventDirection("event5",getRightDirection()) end def cD() setEventDirection("event5",getDownDirection()) end def dL() setEventDirection("event6",getLeftDirection()) end def dU() setEventDirection("event6",getUpDirection()) end def dR() setEventDirection("event6",getRightDirection()) end def dD() setEventDirection("event6",getDownDirection()) end def eL() setEventDirection("event7",getLeftDirection()) end def eU() setEventDirection("event7",getUpDirection()) end def eR() setEventDirection("event7",getRightDirection()) end def eD() setEventDirection("event7",getDownDirection()) end def onShowCustomParameter() warp(19512, 7, 5) aD() bD() cD() dD() eD() waitTime(780) playBGM(8732) a=0 while a<=7 aL() waitTime(290) aU() waitTime(290) aR() waitTime(290) aD() waitTime(290) a=a+1 end a=0 aL() bL() waitTime(290) aU() bU() waitTime(290) aR() bR() waitTime(290) aD() bD() waitTime(290) aL() cL() waitTime(290) aU() cU() waitTime(290) aR() cR() waitTime(290) aD() cD() waitTime(290) aL() dL() waitTime(290) aU() dU() waitTime(290) aR() dR() waitTime(290) aD() dD() waitTime(290) aL() eL() waitTime(290) aU() eU() waitTime(290) aR() eR() waitTime(290) aD() eD() waitTime(290) while a<3 aL() bL() cL() dL() eL() waitTime(290) aU() bU() cU() dU() eU() waitTime(290) aR() bR() cR() dR() eR() waitTime(290) aD() bD() cD() dD() eD() waitTime(290) a=a+1 end a=0 setEventTarget("event4", 5, 5) setEventTarget("event5", 6, 5) setEventTarget("event6", 8, 5) setEventTarget("event7", 9, 5) runEventMove() aD() bD() cD() dD() eD() waitTime(900) while a<3 eR() waitTime(290) eU() dR() waitTime(290) eL() dU() aR() waitTime(290) eD() dL() aU() cR() waitTime(290) dD() aL() cU() bR() waitTime(290) aD() cL() bU() waitTime(290) cD() bL() waitTime(290) bD() waitTime(290) a=a+1 end a=0 setEventTarget("event4", 5, 2) setEventTarget("event5", 6, 2) setEventTarget("event6", 8, 9) setEventTarget("event7", 9, 9) runEventMove() aL() waitTime(290) aU() waitTime(290) aR() waitTime(290) aD() waitTime(290) setEventTarget("event4", 11, 2) setEventTarget("event5", 12, 2) setEventTarget("event6", 2, 9) setEventTarget("event7", 3, 9) runEventMove() aL() waitTime(290) aU() waitTime(290) aR() waitTime(290) aD() waitTime(290) setEventTarget("event4", 11, 9) setEventTarget("event5", 12, 9) setEventTarget("event6", 2, 2) setEventTarget("event7", 3, 2) runEventMove() aL() waitTime(290) aU() waitTime(290) aR() waitTime(290) aD() waitTime(290) setEventTarget("event4", 9, 5) setEventTarget("event5", 11, 5) setEventTarget("event6", 5, 5) setEventTarget("event7", 3, 5) runEventMove() aD() bD() cD() dD() eD() waitTime(800) while a<5 eL() cR() waitTime(290) eU() cU() dL() bR() waitTime(290) eR() cL() dU() bU() waitTime(290) eD() cD() dR() bL() waitTime(290) dD() bD() waitTime(290) a=a+1 end a=0 waitTime(1360) setEventTarget("event4", 10, 5) setEventTarget("event5", 12, 5) setEventTarget("event6", 6, 5) setEventTarget("event7", 4, 5) setEventTarget("playerCharacterEvent", 8, 5) runEventMove() aL() bL() cL() dL() eL() waitTime(290) aR() bR() cR() dR() eR() waitTime(290) aL() bL() cL() dL() eL() waitTime(290) setEventTarget("event4", 9, 5) setEventTarget("event5", 11, 5) setEventTarget("event6", 5, 5) setEventTarget("event7", 3, 5) setEventTarget("playerCharacterEvent", 7, 5) runEventMove() waitTime(1000) setEventTarget("event4", 8, 5) setEventTarget("event5", 10, 5) setEventTarget("event6", 4, 5) setEventTarget("event7", 2, 5) setEventTarget("playerCharacterEvent", 6, 5) runEventMove() aR() bR() cR() dR() eR() waitTime(290) aL() bL() cL() dL() eL() waitTime(290) aR() bR() cR() dR() eR() waitTime(290) setEventTarget("event4", 9, 5) setEventTarget("event5", 11, 5) setEventTarget("event6", 5, 5) setEventTarget("event7", 3, 5) setEventTarget("playerCharacterEvent", 7, 5) runEventMove() waitTime(1000) aD() bD() cD() dD() eD() waitTime(1000) speak("ありがとうございました!") speak("これで終わります。\n\nどうでしたか?\n\nよかったらコメントしていってください。\n\nThank you for playing!") fadeOutMusicStop(1000) goEnding() end drawCustomParam() speakFullScreen(true, "今日はダンス大会の日。\n\nあなたは初心者なのでみんなと一緒に踊りましょう!\n\nまずはみんなと話してください。")
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自分以外の4人がevent4~7なのです。