Let'sダンススクリプト
投稿者:
rdjk5242
投稿日:2012/02/14 15:01
最初に書いておくと、長いです。
ツイート
setCustomParamMenuEnable(true)
setCustomParamMenuName("Let's ダンシング!")
setMenuItemVisible(getMenuStatus(), false)
setMenuItemVisible(getMenuItem(), false)
setMenuItemVisible(getMenuEquipment(), false)
setMenuItemVisible(getMenuSortParty(), false)
setMenuItemVisible(getMenuBackLog(), false)
setMenuItemVisible(getMenuSave(), false)
setMenuItemVisible(getMenuLoad(), false)
setMenuItemVisible(getMenuHideWindow(), false)
def aL()
setEventDirection("playerCharacterEvent",getLeftDirection())
end
def aU()
setEventDirection("playerCharacterEvent",getUpDirection())
end
def aR()
setEventDirection("playerCharacterEvent",getRightDirection())
end
def aD()
setEventDirection("playerCharacterEvent",getDownDirection())
end
def bL()
setEventDirection("event4",getLeftDirection())
end
def bU()
setEventDirection("event4",getUpDirection())
end
def bR()
setEventDirection("event4",getRightDirection())
end
def bD()
setEventDirection("event4",getDownDirection())
end
def cL()
setEventDirection("event5",getLeftDirection())
end
def cU()
setEventDirection("event5",getUpDirection())
end
def cR()
setEventDirection("event5",getRightDirection())
end
def cD()
setEventDirection("event5",getDownDirection())
end
def dL()
setEventDirection("event6",getLeftDirection())
end
def dU()
setEventDirection("event6",getUpDirection())
end
def dR()
setEventDirection("event6",getRightDirection())
end
def dD()
setEventDirection("event6",getDownDirection())
end
def eL()
setEventDirection("event7",getLeftDirection())
end
def eU()
setEventDirection("event7",getUpDirection())
end
def eR()
setEventDirection("event7",getRightDirection())
end
def eD()
setEventDirection("event7",getDownDirection())
end
def onShowCustomParameter()
warp(19512, 7, 5)
aD()
bD()
cD()
dD()
eD()
waitTime(780)
playBGM(8732)
a=0
while a<=7
aL()
waitTime(290)
aU()
waitTime(290)
aR()
waitTime(290)
aD()
waitTime(290)
a=a+1
end
a=0
aL()
bL()
waitTime(290)
aU()
bU()
waitTime(290)
aR()
bR()
waitTime(290)
aD()
bD()
waitTime(290)
aL()
cL()
waitTime(290)
aU()
cU()
waitTime(290)
aR()
cR()
waitTime(290)
aD()
cD()
waitTime(290)
aL()
dL()
waitTime(290)
aU()
dU()
waitTime(290)
aR()
dR()
waitTime(290)
aD()
dD()
waitTime(290)
aL()
eL()
waitTime(290)
aU()
eU()
waitTime(290)
aR()
eR()
waitTime(290)
aD()
eD()
waitTime(290)
while a<3
aL()
bL()
cL()
dL()
eL()
waitTime(290)
aU()
bU()
cU()
dU()
eU()
waitTime(290)
aR()
bR()
cR()
dR()
eR()
waitTime(290)
aD()
bD()
cD()
dD()
eD()
waitTime(290)
a=a+1
end
a=0
setEventTarget("event4", 5, 5)
setEventTarget("event5", 6, 5)
setEventTarget("event6", 8, 5)
setEventTarget("event7", 9, 5)
runEventMove()
aD()
bD()
cD()
dD()
eD()
waitTime(900)
while a<3
eR()
waitTime(290)
eU()
dR()
waitTime(290)
eL()
dU()
aR()
waitTime(290)
eD()
dL()
aU()
cR()
waitTime(290)
dD()
aL()
cU()
bR()
waitTime(290)
aD()
cL()
bU()
waitTime(290)
cD()
bL()
waitTime(290)
bD()
waitTime(290)
a=a+1
end
a=0
setEventTarget("event4", 5, 2)
setEventTarget("event5", 6, 2)
setEventTarget("event6", 8, 9)
setEventTarget("event7", 9, 9)
runEventMove()
aL()
waitTime(290)
aU()
waitTime(290)
aR()
waitTime(290)
aD()
waitTime(290)
setEventTarget("event4", 11, 2)
setEventTarget("event5", 12, 2)
setEventTarget("event6", 2, 9)
setEventTarget("event7", 3, 9)
runEventMove()
aL()
waitTime(290)
aU()
waitTime(290)
aR()
waitTime(290)
aD()
waitTime(290)
setEventTarget("event4", 11, 9)
setEventTarget("event5", 12, 9)
setEventTarget("event6", 2, 2)
setEventTarget("event7", 3, 2)
runEventMove()
aL()
waitTime(290)
aU()
waitTime(290)
aR()
waitTime(290)
aD()
waitTime(290)
setEventTarget("event4", 9, 5)
setEventTarget("event5", 11, 5)
setEventTarget("event6", 5, 5)
setEventTarget("event7", 3, 5)
runEventMove()
aD()
bD()
cD()
dD()
eD()
waitTime(800)
while a<5
eL()
cR()
waitTime(290)
eU()
cU()
dL()
bR()
waitTime(290)
eR()
cL()
dU()
bU()
waitTime(290)
eD()
cD()
dR()
bL()
waitTime(290)
dD()
bD()
waitTime(290)
a=a+1
end
a=0
waitTime(1360)
setEventTarget("event4", 10, 5)
setEventTarget("event5", 12, 5)
setEventTarget("event6", 6, 5)
setEventTarget("event7", 4, 5)
setEventTarget("playerCharacterEvent", 8, 5)
runEventMove()
aL()
bL()
cL()
dL()
eL()
waitTime(290)
aR()
bR()
cR()
dR()
eR()
waitTime(290)
aL()
bL()
cL()
dL()
eL()
waitTime(290)
setEventTarget("event4", 9, 5)
setEventTarget("event5", 11, 5)
setEventTarget("event6", 5, 5)
setEventTarget("event7", 3, 5)
setEventTarget("playerCharacterEvent", 7, 5)
runEventMove()
waitTime(1000)
setEventTarget("event4", 8, 5)
setEventTarget("event5", 10, 5)
setEventTarget("event6", 4, 5)
setEventTarget("event7", 2, 5)
setEventTarget("playerCharacterEvent", 6, 5)
runEventMove()
aR()
bR()
cR()
dR()
eR()
waitTime(290)
aL()
bL()
cL()
dL()
eL()
waitTime(290)
aR()
bR()
cR()
dR()
eR()
waitTime(290)
setEventTarget("event4", 9, 5)
setEventTarget("event5", 11, 5)
setEventTarget("event6", 5, 5)
setEventTarget("event7", 3, 5)
setEventTarget("playerCharacterEvent", 7, 5)
runEventMove()
waitTime(1000)
aD()
bD()
cD()
dD()
eD()
waitTime(1000)
speak("ありがとうございました!")
speak("これで終わります。\n\nどうでしたか?\n\nよかったらコメントしていってください。\n\nThank you for playing!")
fadeOutMusicStop(1000)
goEnding()
end
drawCustomParam()
speakFullScreen(true, "今日はダンス大会の日。\n\nあなたは初心者なのでみんなと一緒に踊りましょう!\n\nまずはみんなと話してください。")コメントする
コメントするには、ログインする必要があります。
自分以外の4人がevent4~7なのです。